So I have the following scenario... Object 1, token of what looks like a sturdy rope bridge. Object 2, token of what looks like a rickety rope bridge. I am setting the trap so the rickety verision replaces the good version half-way across the bridge. I have it send the good bridget to the GM layer and the rickety bridge appears. I have a trigger line at the half-way point. That part is working just fine. The problem is, when my player triggers the switch, he ALSO goes to the GM layer.. any ideas on how to avoid this? I am SUPER new to macros and coding, so I have no idea what I am doing wrong and the two things I tried work in the chat and with the trap, but they also both send the player to the GM layer with the image of the bridge. I have tried this: (token ID is the good bridge) --set layer|gmlayer {target|-Olx7q5MRoker3mj2P6R} And this: --set layer|gmlayer --ids -Olx7q5MRoker3mj2P6R