To start off this topic, I'd like to say I don't care much about alignment although I do enforce these mechanics judiciously. I think actions speak louder than some word that is written on your character sheet, and so many of the rules focus on actions. First, lets go over what the alignments mean in this game. Lawful: The defining feature of lawful characters is the idea of self-sacrifice. They are usually willing to put their safety, wealth, or standing on the line to stand up for justice, protect others, or save people in need. Lawful characters also have at least some amount of respect for life, are true to their word, and adhere to at least a small amount of honor. They worship gods who obey rules, laws, and make order of the universe. Neutral: Characters of this alignment swing back and forth in how they act. Sometimes they are willing to put their lives on the line to run back and drag the fighter's corpse from the grip of a hungry troll, other times they are willing to cut the fingers off a villager in order to get information about where their treasure is buried. They are never consistently just lawful or just chaotic in their actions. Neutral characters don't believe in the gods. Chaotic: The defining feature of lawful characters is that they are selfish. They never put the safety of others above their own, they will never go out of their way to help others, and they will do whatever it takes to get what they want. They believe that each person is only out for themselves. They worship gods who embody power, are monstrous in nature, or seek the utter destruction of the universe. Now that there is a common understanding of what makes a character lawful, neutral, or chaotic, I will explain how alignment can be changed and what limitations there are. I will rarely (if ever) force you to change alignment if you refuse to take an action; its not the DM's right to tell your character what they can or can't do. I'm just here to help tell the story, help you roleplay, and adjudicate the mechanics of the game. Actions are the only way to change alignment. I will always warn you when an action you are about to take will result in changing your alignment; usually it will be because you are lawful or chaotic and are about to take an action that is strongly opposite of your alignment. Neutral characters can change alignment as well, but they need to be consistently lawful or consistently chaotic to do so; I may or may not notice this over a period of time, so if you decide to change alignment you'll need to let me know you are trying. When you are lawful or chaotic and change alignment, you have the choice whether to become neutral or become the opposite alignment. When you change alignment you will need to erase the old alignment from your character sheet and write the new one down, as well as choose a new god to worship. There are not necessarily any penalties for changing an alignment, however you should know that changing back and forth frequently enough for me to notice will probably result in your god noticing too. When your god notices, they will become vengeful. The gods in this game rarely take direct action in the world, but when they do you can expect those actions to be powerful and life-changing.