Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
What kind of music do leprechauns prefer? Shamrock. ☘️

Can Multiple Tokens Based on One Character Sheet Be Separated?

1773623939

Edited 1773624097
I just discovered a module I have started using has multiple bad guy tokens based on single character sheets. For example, they may have an orc character sheet as a handout and 10 or more or tokens on a map. The difficulty with this approach is that if one orc suffers -2 HP damage,  THEY ALL DO. I was a bit POed and had to stop the session early to try and figure out how to deal with it.  The screen shot shows a similar situation: a PC Character Sheet with 3 tokens. Is there an easy way to separate the 3 tokens from each other? Or do I need to do one of the following make a new token  not  associated with a character sheet?  make multiple character sheets (not something I want to do)? Thanks for any guidance. -- Tim
In the character's default token, manually fill  in the current and max HP but do NOT link the HP to the character sheet. That way when you adjust the hp of one token the others (and the character sheet) won't be affected.
1773625673
vÍnce
Pro
Sheet Author
<a href="https://app.roll20.net/forum/permalink/3263042/" rel="nofollow">https://app.roll20.net/forum/permalink/3263042/</a> I create a unique character sheet for named NPC's and unique monster's and the BBEG. &nbsp;However, for mooks (say 20 gnolls) you can make one sheet for a gnoll (use the NPC page of the sheet), linked to a token (using represents) and I'll link the token bars to AC, HP and maybe CMD or whatever... &nbsp;and set up any ability/token macros you may want.&nbsp; For mooks, I will "un-link" the token bars at this point , then I copy/paste the token as needed. &nbsp;The token's will have unique stat's that do not affect the sheet and I can still bring up a gnoll's sheet (shift+double click on the token) to roll off of. &nbsp;One sheet, many mooks.
1773630258

Edited 1773630331
Rick and Vince both explain the process: link a token to a character and make sure that any stats that you don't want shared between all tokens of that creature are unlinked (set to 'None'). The last step to make sure you do is to Update the Default Token. If you setup a token just the way you want, but you don't update the Default Token for the Orc character sheet, when you pull out a token again, it'll be the token that still has HP linked to the bars, because it's still the Default Token.&nbsp; Because you have a Pro subscription, you can automate this process quite easily. Here's what my 'mook' TokenMod setup macro looks like for D%D 5E using the D&amp;D 5E 2014 by Roll20 sheet (also using&nbsp; ChatSetAttr ,&nbsp; MonsterHitDice , and&nbsp; TokenNameNumber ): !?{Token Name?|@{selected|character_name}} !?{Darkvision? @{selected|npc_senses}|Yes,has_night_vision|No,} !?{Darkvision Distance? @{selected|npc_senses}|60} !?{Passive Perception? @{selected|npc_senses}|@{selected|passive_wisdom}} !?{Size?|Medium/Small,1|Large,2|Tiny,0.5|Huge,3|Gargantuan,4} !set-gmnote Token Name: @{selected|character_name} !setattr {{ --silent --sel --replace --hp|'' --passive_wisdom|?{Passive Perception? @{selected|npc_senses}} --advantagetoggle|'{{query=1}} {{normal=1}} {{r2=\lbrak\lbrak0d20' --rtype|'\at{advantagetoggle}' --wtype|\ques{Whisper\ques\|Public Roll,\|Whisper Roll,/w gm }| --npc_name|\at{selected\|token_name} }} !delattr {{ --silent --sel --npc_name_flag --dtype }} !token-mod {{ --on showname showplayers_name showplayers_aura1 ?{Darkvision? @{selected|npc_senses}} --off playersedit_name playersedit_bar1 playersedit_bar2 playersedit_bar3 playersedit_aura1 playersedit_aura2 showplayers_bar1 showplayers_bar2 showplayers_bar3 showplayers_aura2 --set name|"?{Token Name?} %%NUMBERED%%" controlledby|= bar1_link| bar2_link|npc_ac bar2_max| bar3_link|passive_wisdom bar3_max| bar3_current|?{Passive Perception? @{selected|npc_senses}} aura2_color|#0000ff aura2_radius| night_vision_distance|?{Darkvision Distance? @{selected|npc_senses}} scale|?{Size?}u bar_location|overlap_bottom compact_bar|on defaulttoken }} /w gm Mook Token Full Setup for @{selected|character_name} !token-mod --set name|"?{Token Name?}" bar1|@{selected|hp|max}