I'm getting back into macros before I take a large step an start figuring out the loads of API Scripts I wrote up to about 2022. I'm wondering why this dialog box, which uses Aaron's Tokenmod script for most, if not all, buttons, is right justified. Is there anything I can do to, in the realm of roll20 macro tech, to at least centre it or even left justify it. Is it the template:general (note, initially said default, meant general) that makes it all right justified? I don't like the look of the buttons with template:default , plus it cannot make the width smaller than 20. The labels are still in progress as are the various sizes: Image: Code for the above: &{template:default}{{name=Select Character Token(s) and:}} {{*Resize to w x h pixels* [15](!token-mod --set width|=15 height|=15) [20](!token-mod --set width|=20 height|=20) [33](!token-mod --set width|=33 height|=33) [40](!token-mod --set width|=40 height|=40) [50](!token-mod --set width|=50 height|=50) [60](!token-mod --set width|=60 height|=60) [70](!token-mod --set width|=70 height|=70) [Very Large](!token-mod --set width|=105 height|=105) [Huge](!token-mod --set width|=140 height|=140) Or you may: [Flip Horizontally](!token-mod --flip fliph) [Rotate to 0°](!token-mod --set rotation|360) [Highlight On/Off](!token-mod --on aura1_square --set aura1_color|ffffff --set aura1_radius|!.1) [Character Name On/Off](!token-mod --flip showname)}@{selected|character_name} as it throws a little error before opening the dialog. I like this, because it reminds me, when I open it, that need to select something. Thanks for any help -- Tim