All
games will require payment to the Game Master at a rate of $20 USD per
week per player via PayPal. Roll20 is not responsible for any payment
transactions and cannot enforce any private arrangements. Campaign Setting: Endaine Endaine is the oldest and most politically intricate region in the world of Mythwell, a land where legacy is law and bloodline determines destiny. Its people trace their ancestry to the first thousand souls born at the Throat of the World, a sacred place shaped by a mysterious creator known only as Les œnologues. These early settlers believed their world to be a tended vineyard, carefully cultivated by divine hands. Their prosperity gave rise to Creation Day, a holiday so sacred it has ended wars and bridged ancient feuds. But the harmony of these beginnings fractured with the discovery of the Weave, as a woman named Heather unlocked the truth that their world sat atop many others. With that revelation came invasion. Creatures from elsewhere spilled into Endaine, bringing dragons, oliphaunts, and apolo lions that scarred both the land and the people.
The invasion left more than wounds; it altered the very nature of birth and blood. Children began to appear with strange features and latent magical abilities. They were brought back to Poolville, the world’s most advanced city at the time, and given status as the first noble houses. Their blood was named “Weaveblood,” and with that, the houses of Sleiman, Llewellyn, Marinero, and Vētra were born, each marked by an elemental tie to the magic that shaped them. To prevent chaos among these growing powers, the House of Commons was established as a neutral authority over matters of lineage, law, and succession. Centuries later, as the people of Endaine expanded westward, they encountered new houses claiming descent from a lost realm called Mythilas. Though their origins were uncertain, these families were eventually granted standing, forming houses like Haugaard, Cullmann, and Astier. Today, Endaine is a place where ancient faith and arcane heritage govern every aspect of life. In this realm, power is not simply held; it is inherited, measured, and fiercely defended.
Campaign So Far: This campaign is very early in, but was designed for the two players who are active in the game so far. While we are open to other players they much be a perfect fit for the style of campaign which is heavily narrative and political focused and will feature weeks of conversation with no combat in sight. So far the story is about two sisters from the Wich family as they navigate the difficult political situation of rebuilding their house to its former glory.
Genre (In order of importance): High Fantasy, Political Fantasy, & Core Fantasy
Keywords (In order of importance): Family Bloodlines, Politics, & War.
Technology Description: Mythwell is a low tech setting even from fantasy settings.
Race Restrictions: Humans* with bloodline traits from their family. This creates flexibility in both physical and mechanical looks for your characters that will be explained in a later post.
Class Restrictions: None. (Within reason). Campaign Details Players must complete a player questionnaire with details about their backstory that will be worked into the campaign itself. Sessions Length: Sessions will last between 2-3 hours for three players and 3-4 hours for any number of players past that. Payment: $20 per player per session via PayPal. Time: Friday 8pm EST ( LFG Link ) A
full discord channel with dedicated notes about the campaign setting,
key locations, and people. Perfect for checking your notes while on the
go. About Me Welcome! I'm Peyton, a full-time professional Dungeon Master with over four years of experience. Throughout
that time, I’ve built a vibrant and inclusive community of players who
are not only skilled and enthusiastic but also welcoming and supportive.
Many of us have been adventuring together for over a year, with some
players joining me as far back as my earliest days running games
professionally. My
approach to gameplay is roleplay-driven, with a focus on character
interaction, narrative depth, and collaborative storytelling. While
combat is less frequent, it is always meaningful and impactful,
typically occurring every other session. That said, combat pacing may
vary depending on the group’s playstyle and the unfolding events within
the campaign. Above
all, I aim to create a comfortable, engaging, and respectful
environment where everyone can enjoy the game we love. My goal is for
each session to feel like a gathering of good friends around a
table—sharing stories, laughter, and epic moments together. Other Services I Offer Fully
flushed out server notes of all my settings including in a growing
number of cases city notes that detail many interesting locations and
potential rumors you character can choose to know about their home. Fully
custom designed landing pages for my campaigns that features
commissioned art from the players or other representative art that I can
provide. Flexible meeting hours to discuss the campaign. A
team of volunteer players to help newer players design interesting and
thought provoking characters so they can get the perspective of more
than just me. A large and
varied selection of optional rules that have been entirely design for
the ground up by myself. This includes Glory v. Dread inspiration like
system, advanced crit effects that include dismemberment, magical
prosthetics, new weapon types, new character options, and so on. A
$5 USD discord server subscription that allows you access to members
own discord channels and the ability to see what I am working on next. Player boosted discord server with enhanced audio quality. In many cases I have custom design world or regional maps. (Images listed below are referenced of points made above.) Player Applications Name Age Timezone Experience with D&D Experience with Roll20 Favorite Food Add me on Discord, my username is: pjm