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WH40k Deathwatch

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Edited 1775988412
Please join me for my up and coming high realism game set in the Deathwatch Universe. I require 2 Co-GMs for purposes described within. The game will also feature the rogue trader ship building system and downtime episodes aboard the ship as it orbits gently above the planet below. There is a sector-wide crusade going on and conquering the main planet of Golgotha V is a major step in undoing the enemies plans. Co-GMs are encouraged to come up with their own episodes to interspace the overarching story once every 3 or 5 weeks. They can ofcourse take the ship off and explore the rest of the system. Enemies expected are Iron Warriors Heretic Astartes and Tyranidoid bio-horrors. In this game the Deathwatch has been dispatched to assist the present crusaders the Angel Hawks Astartese and several hundred imperial guard regiments dispersed on the planet below. You can either play as a preset Angel Hawks Marine or your own deathwatch legend. The Angel Hawks are a medical themed Chapter of the Astartese that claim to be successors of the 2nd primarch, whatever the veracity of their claim, their standard equipment includes a narthecium and extra grenades. Playing an Angel Hawk is not mandatory, you may wish to play from any chapter. Though they contain within a preset build for quick jump-in characters. <a href="https://app.roll20.net/forum/post/12720611/game-applications-ver2-dot-0/" rel="nofollow">https://app.roll20.net/forum/post/12720611/game-applications-ver2-dot-0/</a> <a href="https://www.youtube.com/watch?v=acnH6M1Ee8k" rel="nofollow">https://www.youtube.com/watch?v=acnH6M1Ee8k</a>
This sounds like a really cool idea! I like how you’re mixing space battles, teamwork, and story parts on the ship—it makes the game feel big and exciting. The part where co-GMs can add their own small stories is also nice, because it lets everyone be creative. The Angel Hawks idea is interesting too, especially with their healing tools. I think players will enjoy choosing different characters. Hope you find good co-GMs soon—this game sounds like it could be a lot of fun
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Hansopi M. said: This sounds like a really cool idea! I like how you’re mixing space battles, teamwork, and story parts on the ship—it makes the game feel big and exciting. The part where co-GMs can add their own small stories is also nice, because it lets everyone be creative. The Angel Hawks idea is interesting too, especially with their healing tools. I think players will enjoy choosing different characters. Hope you find good co-GMs soon—this game sounds like it could be a lot of fun Thank you for your kind interest. If you wish to become a player please tell me a little more about yourself. If you choose to be an Angel Hawk, i would be elated! The Angel Hawks start with a modified narthecium and have access to chapter trappings unique to their chapter, such as the axe-plume-helm and pugilists belt. The pugilists belt is detailed below. Thank you for your kind interest. If you wish to become a player please tell me a little more about yourself. If you choose to be an Angel Hawk, i would be elated! The Angel Hawks start with a modified narthecium and have access to chapter trappings unique to their chapter, such as the axe-plume-helm and pugilists belt. The pugilists belt is detailed below. A magnificently and carefully maintained boxing or wrestling belt serves as a chapter trapping only to those of the Angels who are often found in the ring. What it represents is the dedication enough to win one of the miniature championships They often bare the name of the ship and the personal shield of the Marine emblazoned on brass inlayed ceramite Rules: Counts as +1 armour to the belly area, The user gains Takedown +10