Everyone one knows the
story of the crusade of Drunmor. It was a land so thick with darkness
that the sun didn’t dare breach the clouds. The Solari Emperor sent
his fearless armies over the mountains and crushed the mighty Ork
warlords, freeing the Goblin and Ogren people and driving the
monsters back into the dark. The new Dukedom was named Veilstead and
was ruled by the steady hands of fair men. But that isn’t the end
of the story for those that live in Veilstead. Generations after the
crusade, steady hands grew old and younger more ambitious hands took
charge. The glorious largess of the Solari Empire never seemed to
make it across the mountains, leaving Veilstead’s children to
struggle with poor lands to make a living. The angrier the people
became the more ruthlessly peace was enforced. Corrupt nobility with
strong armies began to turn on one another in petty wars that robbed
Veilstead of their strongest and bravest. Worse still the darkness of
Drunmor still lives in the deep forests and caves where the monsters
never really left and men are afraid to tread. The Barony is full of
former soldiers looking for money or trouble, and ruled over by a new
Baroness who isn’t very favorable to loyalists who fought and lost
in the war. It is a place where foolishness and careless mistakes
have bad consequences
The
players will take on the roles of young people in a rural village in
Veilstead. Most will have lost family members to recent wars with a
neighboring barony. All will be coming of age in an uncertain time in
the region. Characters are built on 75 CP, -25pts in Disadvantages,
-5 Quirks. You are expected to have a trade represented by a primary
skill with a minimum of 4 CP in it and two secondary skills with 2CP
each. You pick the trade, I pick the skills. Exotic and Supernatural
Advantages or Disadvantages will require GM Approval.
Game
will be run over discord for voice and Roll-20 for maps and visuals.
Sessions on Sundays at 4PM PST and intended to run 4 hours but, I’d
ask that players plan for a 5 hour game in case we start up something
that can’t be wrapped up on time. I am only opening this game to
adults. I don’t like being ageist, but given the theme of the game
I don’t want to tie my players hands with what they can do or say
around minors. The game world will be mostly PG-13, but there will be
mirrored racism and some sexism and medieval economic exploitation. I
expect players to make smart decisions about violence, and I will do
my best to make any deaths that occur meaningful in the story. The
game will be a sandbox Fantasy setting with few direct prompts for
plots, but consequences will occur in the game if events aren’t
addressed by the players. Play will emphasize a strong mix of
Roleplay, and combat with avenues to solve problems through politics,
NPC relationships or investigation. I’m a fan of player agency and
player-driven storytelling. I’m happy to accept new players, but
I’d ask that all players that apply either have some experience
playing GURPS or are willing to download a free copy of GURPS-Lite
and familiarize themselves with the rules. If you have limitations or
concerns about participating in the game I’m happy to hear them,
but ultimately my ability to accommodate you will need to fit within
the needs of your fellow players and the story I am setting for this
game.
I
have only two rules at my table:
1.
Everybody plays like an adult. Show up before the start of game ready
to play, or cancel with as much notice as is possible if you can’t.
Do unto others at the table as you’d have them do unto you. Be
patient with your fellow players. Show them respect, regardless of
your outlook on their politics, religion, sexual identity, or
favorite sportsball team. Don’t allow the particulars of your
identity become a problem for others at the table. Be a team. Help
one another have a good game. 2.
Respect the GM. My job is large and takes a lot of time to bring you
a game every session. I have multiple players to serve and I do make
mistakes. My ability to run the game really does depend on you not
making it more difficult. Be patient with me. Talk with me outside of
game if you’re having a problem and give me a chance to fix it. If
I run a rule in a way you don’t like I want to know about it, but
if I make a decision after hearing you out, I need you to swallow
your disagreement and let the game move forward. I review any
disagreement about a rule and I’ll often correct a ruling but we
all have a limited time to play and most folks don’t want to spend
it listening to you and I sorting out rules. I have to follow this
rule too. I must prep for game, I must be attentive to being
impartial, I must create opportunities for everyone at the table to
have fun, or else I’m not respecting the role.
If
you’re interested in joining message over Roll 20 with the
answers to the questions below;
-Player
name: -Player
Pronouns: -What’s
your level of experience with GURPS?: -What’s
your level of experience with Roll 20?: -Why
do you like to play Roleplaying games?: -Name
a character flaw that’s fun for you to play.:
-Describe
a bond you could have with with the character of someone else at the
table, that doesn’t require them to put anything on their character
sheet, but that would create
a connection
with one another.: