So, with lighting, we can draw walls that block light, act as windows to let in light, place doors that can be modulated, and the like. We can place individual light sources, and can set the map's average lighting to full lighting or darkness. When adding a dark house to a low light or full-light environment, we have to start at Darkness, and then add individual light sources. The problem is that, especially for low-light situations, because light sources are circular, it is very hard to align them to get a steady stream of low-light. I'd like to suggest the ability to use the drawing tool to create shapes that emit light to a distance past their borders, with inputs of whether it is low light or normal light, how much of both, etc. For example, in an unlit house on a moonlit night, instead of having to place individual light sources outside of each window (and also grapple with the fact that some of those light sources will combine to make bright light where there shouldn't be.) what if you could just draw a rectangle along the wall that emits low light through the windows into the rooms beyond.