Icelandspar said: ShadowDragon said: Tyvm for info. Last question what is allowed and isn't allowed for PF1e content to create a character? Of course. There will be no 3rd party content allowed, including EitR. I use a pinch of homebrew rules and prefer when players help homebrew their campaign traits. There will be some starting bonuses as well, such as background skills and a bonus feat from a list. We're starting at 2nd level and stat rolls will hopefully be above average (In our official Roll20 game app you'll roll 3 sets for abilities with 4d6; reroll 1s). I'm hoping for relatively simple characters, since 3 of the players have no experience with PF1e. Everything submitted will need approval, so it's easier to mention the class and archetype you'd like to run and then I'd tell you whether or not it would be acceptable. The inexperienced players are encouraged to use only the CRB with suggestions from other sources, but that is absolutely not a requirement... just a suggestion for a newbie's sanity. I allow unchained for rogues and a few other classes. No occult classes, vigilante, or summoners for sure. Races, however, will be heavily limited due to the theme of the game : human, half-elf, half-orc, catfolk, dwarf, tiefling, and the four elemental races. Other races might be approved, but for sure no monster races, lizardfolk, or goblinoids due to story reasons. Here is some ideas I would play. 1. Human Magus (eldritch scion/archer), gunslinger (musket master) to make a gun mage. 2. Catfolk Ninja (grappling/bone breaking feats with style feats ascetic style). 3 Human sorcerer/oracle/mystic theurge. 4. Human summoner (master summoner) a minion master build. This one i am pretty sure will be denied tbh. if any of these be OK I will submit a application.