Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×

Updates: Lock Placement, Announcements, and Voice & Video

1777581177

Edited 1777581280
GM
Roll20 Team
Happy Thursday, everyone. Today, the VTT team released a few quality-of-life updates based on community feedback that I'm happy to tell you about: Lock Placement icon is now less intrusive By popular demand, we’ve updated the Lock Placement icon on maps and tokens to be a more manageable size, translucent, and automatically fade away after 3 seconds. The context menu was also updated with clearer "Lock" and "Unlock" labels, making this function easier to find and use. Announcements moved to the Right-Hand Sidebar Say farewell to "What's New" pop-up jumpscares, and bye-bye to announcements taking up space in your chat log (especially for weeks after you’ve read them!). We've added a dedicated Announcements tab to the right-hand sidebar that lets you browse recent tabletop updates, access tours of new features, and find supporting documents at your own pace, without getting in the way.  Voice & Video notification updated Finally, the pesky "Join Voice & Video?" pop-up that appeared when your player video/avatar size was set to "Names Only" has finally been relocated! You'll now find it tucked neatly behind a headphones button next to your avatar's nameplate, so it’s there when you need it, but doesn’t require you to click out of it EVERY! SINGLE! TIME! you join a game. :)  Hopefully, these updates let you focus more on your game and less on the tools you’re using! Let us know what you think!
The new lock icon is SO much better. Thanks! The announcement tab, not so much. I can't believe that I'm saying this, but I preferred the pop-ups. IMO persistent on screen icons should be for in-game functions only, not announcements or ads.
Rick A. said: The new lock icon is SO much better. Thanks! The announcement tab, not so much. I can't believe that I'm saying this, but I preferred the pop-ups. IMO persistent on screen icons should be for in-game functions only, not announcements or ads. I didn't care for the pop-ups, but losing horizontal real estate for a permanent announcement section is also less than ideal.  Could there be a link generated to the announcements each time you login or tucked away in the settings icon instead? -Adam
1777595020

Edited 1777595291
Digging the new Lock Icon set-up. +1 !!! Not a fan for the information/announcement button location on the right-hand side.  It looks like you lengthened the right-hand toolbar.  Looks and feels weird. It should have probably been embedded with the settings button on the left-hand side.  Please reconsider its location.   Much appreciated.
We appreciate the feedback, please keep it coming! Wanted to directly address the feedback around increased horizontal real estate / width of right-hand toolbar.  The team is taking a look at that now - the goal is that the Right Hand sidebar doesn't take up any more real estate as a result of this additional tab.
Thank you for inplementing the lock icon change. It's even better than I expected when I made the suggestion. 
Pandarian said: Not a fan for the information/announcement button location on the right-hand side.  It looks like you lengthened the right-hand toolbar.  Looks and feels weird. It should have probably been embedded with the settings button on the left-hand side.  Please reconsider its location.   I second this! Announcements can appear in the side bar on the Roll20 home page or even the game title page, then details can be accessible in the "hamburger menu" at the top of the left side tool bar. 
We just released an update to ensure that the  minimum width of the Right Hand sidebar is reinstated , and there should be 1)no overflow of icons into a second row, and 2) no misalignment between the icon row and the rest of the sidebar. Lavi said: We appreciate the feedback, please keep it coming! Wanted to directly address the feedback around increased horizontal real estate / width of right-hand toolbar.  The team is taking a look at that now - the goal is that the Right Hand sidebar doesn't take up any more real estate as a result of this additional tab.
Lock icon, voice nag gone, these changes are welcome, but I simply do not understand the rationale for announcements to be in-game?  When I log in, I only need tabs that I am going to access throughout the game, announcements are a community thing and, for me, should be accessed there.  Why do I need a tab that shows me things I have already accessed/ been advised about?Glad you have ensured there is no more screen taken by this change, but I still feel the logic is way off.    Mini-rant over
I'll second Simon G: announcements would be better placed out-of-game on the home screen.  That's where I start when checking for news in the forums in between games.  And at game time, the fewer potential distractions, for me or my players, the better.  Why not the Community menu?  That's where I'd expect to find news.
1777672692
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
Many folks (like myself) bookmark the Launch game button, and rarely see the home screen. Lots of folks don't engage with any Roll20 social media, including forum, reddit, discord or blog. The in-game feature popups are intrusive to many. I think this is a reasonable compromise.
Hello! Happy to share a bit of the “why” behind the announcement tab: 1. We have updates and features we want to make sure you’re aware of, but we don't want to break your flow every time you jump into a game. Every time we threw up a 'whats new' pop up for you guys, a little piece of us died inside and someone somewhere rage quit we had a ton of feedback about that. The announcement tab will dramatically reduce those pop ups so that the info is on hand when you want it. 2. We wanted a single place where announcements and feature tours live over time. If you are doing some quick prep for a session or just focusing on the basics, you can come back and explore new features whenever it works for you. We also want to keep evolving towards in-vtt "help," where folks can find how-to's and other useful information.
I still think that the "sandwich menu" at the top of the left side toolbar is a more appropriate place for this, but I can live with the compromise of making the icons a bit smaller in order to keep it the side-bar the same size as before. I also like that the side-bar can no longer be shrunk so far that the icons at the top need to wrap - sizing that "just right" was always finicky for me.
I tried an internet search for "how to remove the new announcement tab in the roll20 menu" which led me to this forum announcement. There are a lot of things that would make Roll20 easier to use (personally, I find Jukebox interface frustrating and I play music every session), but adding a permanent tab to the menu feels more annoying than the pop-ups were. It doesn't feel like it was a switch made with users in mind and instead seems like it's for the benefit of Roll20 being able to force a more permanent way of getting us to see announcements you want us to see. I don't need access to announcements in the same way I need access to the actual settings of my games. Adding the announcements is just another icon to get in the way of me running sessions. Just adding my two-cents if there's any chance for it to not be a permanent part of the menu.
Don't like it either, but we have to live with it as there is no option whether in game or elsewhere to get rid of it... Cassandra C. said: I tried an internet search for "how to remove the new announcement tab in the roll20 menu" which led me to this forum announcement. There are a lot of things that would make Roll20 easier to use (personally, I find Jukebox interface frustrating and I play music every session), but adding a permanent tab to the menu feels more annoying than the pop-ups were. It doesn't feel like it was a switch made with users in mind and instead seems like it's for the benefit of Roll20 being able to force a more permanent way of getting us to see announcements you want us to see. I don't need access to announcements in the same way I need access to the actual settings of my games. Adding the announcements is just another icon to get in the way of me running sessions. Just adding my two-cents if there's any chance for it to not be a permanent part of the menu.
Cassandra C. said: I tried an internet search for "how to remove the new announcement tab in the roll20 menu" which led me to this forum announcement. There are a lot of things that would make Roll20 easier to use (personally, I find Jukebox interface frustrating and I play music every session), but adding a permanent tab to the menu feels more annoying than the pop-ups were. It doesn't feel like it was a switch made with users in mind and instead seems like it's for the benefit of Roll20 being able to force a more permanent way of getting us to see announcements you want us to see. I don't need access to announcements in the same way I need access to the actual settings of my games. Adding the announcements is just another icon to get in the way of me running sessions. Just adding my two-cents if there's any chance for it to not be a permanent part of the menu. I agree. I bring a lot of new players to Roll20 and explaining how to navigate the icons in the chat window is difficult enough without it being clogged up with announcements having nothing to do with actual play.  You already place a link and announcement in the chat window every time I sign in, so I don't see the purpose in crowding up a functional aspect of the VTT with something only tangentially related to actual game play.
Hello again! We definitely hear your feedback that you find the addition of the tab a bit annoying - our goal is to make it really useful as we move forward; we want to not only have feature updates listed here, and other messages that we deem important and relevant enough  to access in-app, but more importantly, we want in-app help , documentation , tours , and how-tos . In interview after interview, folks new to Roll20 have requested more in-app guidance, help and documentation. This is our first stab at making that happen - that needs a spot to live! Let us prove out to you that this is helpful not only to you but your new players, and know that we are taking suggestions on useful resources! If you still feel that the addition of the icon is too much for you in your games after we build out the concept a bit further, please let us know :) 
That puts a whole new spin on the subject. Kinda wish you guys would have opened with that! :) Fran said: Hello again! ... In interview after interview, folks new to Roll20 have requested more in-app guidance, help and documentation. ...
1778525789
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
Including the search field for the Help Center might be a good addition.
Fran said: Hello again! We definitely hear your feedback that you find the addition of the tab a bit annoying - our goal is to make it really useful as we move forward; we want to not only have feature updates listed here, and other messages that we deem important and relevant enough  to access in-app, but more importantly, we want in-app help , documentation , tours , and how-tos . Fran, I like the concept and goal in mind.  I agree with Rick A. that you should have started with this description of your end goal. That said, maybe putting it in the hamburger menu on the left side toolbar right above the 'report a bug' and 'help & documentation' icons would be my choice in placement.  It fits in with the options available there and would focus the attention to the other options in that menu.  To Keith's point, a link to search the help center would also be a natural fit in that menu, opening it up in a new tab like the bug report does. 
Yes. keithcurtis said: Including the search field for the Help Center might be a good addition.