Allow me to introduce myself… I’m John, DM extraordinaire (over 60,000 hours on R20). Feel free to check out my profile on r20. Jump to the juice and email me - <a href="mailto:taibhsear71@gmail.com" rel="nofollow">taibhsear71@gmail.com</a> Or Discord if you prefer, taibhsear #7908 I’ll give you a quick summary. I’m 55 and from Canada (originally from Toronto, but don’t hold that against me). I’ve been DMing since October 1991. I run D&D 3.5 exclusively. Seriously, you can’t even pay me to play 5e anymore. I’ve run dozens of campaigns and games and still love them. Most of my content is homebrew and unique to my game, although I have borrowed from many sources. South Marches - As the title implies, this will be a West Marches-style game. Characters start at 1st level. They are single-classed and can mix and match with other players in the setting. The link below explains the West Marches style of play. <a href="https://www.youtube.com/watch?v=oGAC-gBoX9k&t=1023s" rel="nofollow">https://www.youtube.com/watch?v=oGAC-gBoX9k&t=1023s</a> The Setting This game takes place on Multras, the primary human continent. Multras is divided into five portions (east, west, north, south, and central), each with its own trade language (Eastern Common, Western Common, Northern Common, Southern Common, and Central Common), kingdoms, and empires. Some of these kingdoms resemble medieval European countries, such as France and Germany, while others are entirely unique, like the Banite Theocracy of Kallum. However, they all have distinct languages and cultures. It is set in the kingdom of Myska, on the western edge of the eastern section of the continent. The kingdom's frontier lies to the south and borders the hills and mountains that drop into the ocean. There is only one port on the eastern coast due to the mountains and massive reefs. <a href="https://app.roll20.net/lfg/listing/444941/south-marches" rel="nofollow">https://app.roll20.net/lfg/listing/444941/south-marches</a> Expectations I run open, sandbox, player-centric original content games. The central theme is established, and the story is there, but these are elements the players choose to engage with, and I let the players write their own tales. I'm indifferent to the outcome, which surprises many players. I don't care how the story unfolds; although I try to make the most dramatic things happen, the dice and the players' actions are the final arbiters. On that note, I roll everything openly. Secret checks are rolled only by players who wish to conceal an action or outcome. Getting Started Before you contact me, make sure: You are 18 or over. You’re willing to play D&D for four hours or more a week. You own a decent-quality microphone. You have a Roll20 account. You have a Discord account. Rates Most games will be $20 (minimum) per session, but games with fewer players (fewer than 5), longer games (6+ hours), and higher-level games will have increased costs. $4 per hour (with a group of 5) of gameplay (5th-9th level). $5 per hour (with a group of 5) of gameplay (10th-14th level). $6 per hour (with a group of 5) of gameplay (15th-19th). $7 per hour (with a group of 5) of gameplay (20th+). My games have no level limit, and we continue as long as the players wish. Payment is made via PayPal. Roll20 is not responsible for any payment transactions and cannot enforce any private arrangements.