Several bug fixes incoming: Damage bonus fixes Fixed an issue where Fighting Defensively and Combat Expertise could prevent damage calculations from working correctly on the Actions tab. Fixed Power Attack damage modifiers for primary and secondary natural weapons. Weapon-hand attack modifiers Weapon-hand modifiers are now correctly applied when calculating attacks on the Actions tab. Previously, primary-hand, off-hand, and secondary-weapon modifiers could be ignored. Repeating weapon modifiers Fixed attack and damage modifier calculations for repeating weapons. Weapon category and hand modifiers should now work as intended. NPC totals Made NPC level, Hit Dice, and hit point calculations more robust. Empty or invalid class values will no longer cause the totals to display NaN .