4sure, but Tom's method doesn't work as i need it too. let me explain; in the aberrant system a standard roll only requires 1 success, but as the difficulty increases more are needed; a +1 difficulty action needs 2 successes and a +2 difficulty action needs 3 Successes. Since the difficulty needs to be subtracted from the total number of successes after the roll to determine the margin of success (the actual number of achieved successes), Therefore i incorporated the difficulty as a reduction to the total number of successes that are obtained (which you can see in macro as -2), when the Token Action button for that difficulty is clicked (+4 Difficulty is the maximum in the Aberrant Game so i made 5 token action buttons, 1 for each level of difficulty). [[(@{Dice}d10>7!)-2]] Successes furthermore, tom's addition can still result in a negative number of successes, but i need the result to show 0 when a negative number of successes is rolled.