We had our big three country game tonight, we had dropouts dead pages, lag... It, a;ways came back in a few minutes. The poor guy in Romania had the most problems, but it always recovered and we got done exactly at my estimated time, six hours with six players and a macro & API heavy game. It was frustrating a few times, but nobody was really bitching. There was over 12,000 miles between the players and Skype folded more often than roll-20 did, so it stumbled, it staggered a few times, it worked, nice job guys, I popped out and saw some of the traffic and tweets, this was a huge oneshot and it worked pretty damn well. Now if you can time the outages for bio-breaks it would be perfect.