There's a new update today! Hooray! The summary along with some preview images is up on the blog: http://blog.roll20.net/post/102365534160/new-updat...
Without further ado, here's all the details:
Restrict Token Movement
There's a new option for the Dynamic Lighting system which allows you to restrict the movement of tokens so that they cannot cross through the walls you draw on the Dynamic Lighting layer.
In order to use it, just toggle the new "Restrict Movement" setting in the Page Settings dialog box. Note that you can choose to use this feature without using Dynamic Lighting, but you still have to draw the walls on the Dynamic Lighting layer.
Any token that is controlled by a player and has the "Has Sight" box checked will be restricted from traveling through walls. Tokens will not be restricted for movement by the GM, unless you press "Ctrl+L" to "view" as that token -- while that mode is active, the token's movement will be restricted (assuming it "Has Sight").
Dynamic Lighting Multipliers
To better support systems such as Pathfinder which have a concept of "Low Light Vision", we have added the ability to set a multiplier on the sight of tokens. For example, in Pathfinder if a character has "Low Light Vision", they essentially see all light doubled (i.e. light sources put out dim light twice as far, and bright light twice as far). To do this in Roll20, you would now open up that token's settings, and under the Advanced tab change the Light Multiplier to "2".
The light multiplier will automatically increase the bright and dim light of all light sources that are viewed by character who can control that token by the designated amount. In this case, doubling the distance.
Note that the token must have the "Has Sight" checkbox checked, and the benefits will only be seen by players who can Control that token.
By default, GMs (even though they can control all tokens) will see all light at the standard 1.0x multiplier. If you highlight a token and press "Ctrl+L" to view as that token, you will see the increased light distances if that token has a light multiplier set.
Global Illumination
In addition, there is now a new setting under the Dynamic Lighting section of the Page Settings called "Global Illumination". When this is checked (along with "Enforce Line of Sight") the players will be able to see anywhere that their tokens can see, without the need to add any additional light to the environment. So you can use that if the setting is daytime in the woods or even in a house that is well-lit. Note that using this option is much more performant than setting a super-high radius on each player's token, or then adding lots of lights of your own to the scene, so you should start using it instead if you are doing those workarounds.
Essentially, with "Dynamic Lighting Enabled", and "Force Line of Sight" and"Global Illumination" turned on, you are effectively just using the LoS feature without the "lighting" features.
Ctrl+L Is Now More Accurate
We now show a more accurate representation of a player's view when you (as the GM) select their token and press "Ctrl+L" to view as that token.
NOTE: If you are using the Rejoin as Player button and notice that now everything you are seeing is black, please double-check that you have at least one token on the tabletop that has the "Has Sight" box checked, and its "Controlled By" setting includes either "All Players" or "you" (your display name). Previously you may have seen things during Rejoin as Player that you shouldn't have because of this bug, but it is now fixed.
Note that all Dynamic Lighting features above are part of the Dynamic Lighting System and as such are only available to GMs who are Supporter or Mentor subscribers.
Drag and Drop Character Sheet Rolls onto the Macro Bar
You can now drag and drop rolls directly off the Character Sheet into your Macro Quick-Bar! This is a great way for new players to keep track of their most frequent rolls, especially if they are using the Character Sheets to manage their characters and roll from the sheet.
Just have your Macro Quick-Bar (the one along the bottom of the screen) open, then click and drag on any roll button on the Character Sheet. Drop it onto the bar and you're all set! Note that the button will be specific to the Character that you dragged it from.
Here's an example of it in action: http://i.imgur.com/39YGs2X.gif
You can also now remove macros from your Quick-Bar by dragging them "up and off" the bar -- the button will turn red, then just release and it will be removed. You can do this for the new Sheet Rolls that you add, as well as normal Macros and Character Abilities.
Turn Order Counters
You now have the option of adding a "turn calculation" when you add a custom item to the Turn Order. You can enter any simple increment or decrement amount into this box, and every time that the turn order item reaches the top of the turn order, it will automatically add or subtract that number. For example, if you add a Custom Item with a turn calculation of "+1", it could easily keep track of what round you are on. You can add as many of these as you'd like, and they're also handy for things like keep track of the number of rounds left for a Buff ("-1") or even for Escalation Die!
In addition, you can now pull values from the turn order into your rolls. The syntax is as follows:
/roll 1d20 + @{tracker|Item Name}
Where "Item Name" is the label you supplied when you created the turn order entry, or the name of the token if it's a token. So for example, you could create a round counter called "Escalation" and then use that as part of your macros. Now you have an automatic escalation die that you don't have to remember to increment manually!
Re-Roll Once Mechanic
We now support the "reroll once" mechanic, which is most popular due to its inclusion in the new Dungeons and Dragons 5th Edition ruleset. The syntax is as follows:
/r 2d6ro<2
Notice that it's "ro" instead of just "r". You can also use any other re-roll-compatible modifier from the standard reroll mechanic. The only difference is that each dice that is re-rolled will only be re-rolled a maximum of one time.
Better Dialog Positioning
The application will now remember the last position of Character and Handout dialog boxes, and will restore the dialogs to those positions even after they are closed. So once you get your screen all nice and setup for your game, even if you close off a few boxes you don't have to worry about re-doing all that work!
Shift+Z to Zoom Players
Recently we introduced the "z" shortcut which will "zoom out" any item on the tabletop (such as a token) so you can get a better look at it. The GM can now also press "Shift+Z" with an item highlighted, and that item will be enlarged on the screen of all players (including the GM) who are on that page. Great for showing an important NPC or highlighting a difficult monster in an encounter.
You can also now press "z" or "Esc" while zoomed in to unzoom.