Craig H. said: Jean-Luc C. said: Would also be nice to be able to limit sight range Absolutely. On a flat open terrain...sure you can see for miles, but that doesn't mean you make out what you see. At a certain distance, you can't tell friend or foe. The details get lost. Right now on my Mass Combat 5E map, I've just placed a small token in the upper left, and set the lighting at 2000:0. The party can just barely see to the 3 guard towers on the bridges (the objectives to hold and defend) and can see their torchlight diameters, but not the other side where the enemy forces are. Bottom line is, you can do it, you just have to set tokens around the map and have them emit dim light only. Just a few minutes of extra work. But yes, a toggle for "Bright/Dim" on Global Illumination would be rad. I don't need a slider. Maybe a "Fog" option too that is gray and hazy. That doesn't really work if you have dynamic lighting obstructions. If your dynamic lighting layer isn't completely blank, this casts shadows and makes entire sections of the map black. It's a poor workaround for global dim illumination. (I'm a +1 btw).