I have been searching the forums and documentation (with no success) for a clue on how to do things like the following examples: - Add 10 HP to all of the selected tokens. - Add a condition to all of the selected tokens. - Remove a condition from all selected tokens if they have it applied. - etc. Another example: 1. User (the GM) drags to select a bunch of minion tokens in the map. Adds another using Shift + click. 2. Runs imaginary script "Kill these" 3. The script iterates over the currently selected tokens, and for each with a HP attribute or specific Bar, it sets that token's HP value to 0. - Done. The key is currently Selected, not selected after the macro/script is run. All of these examples count on the script being able to process on an array, or list, of currently selected token objects. Any pointers here? Is it even possible?