Hey guys!
First of all, thank you so much to the creators of Roll20.
Secondly, the issue.
Im currently making a miniatured version of a 4-episode campaign.
Taking basis on 4 trials, Might, cleverness, wisdom and courage.
I hope that people might give me some ideas on how to improve the scenario, story, and so on.
This is some of what I got so far.
"The X-amount adventurer were suddenly teleported into what seemed to be a camp, or an outpost of sorts. A few paces away, they see a huge lizard-man corpse, and four dead human bodies. Judging on their looks, they were slain for few moments ago, as you see the blood havent stiffened yet. What strikes the adventurers first (perception if you want..) is that the humans have sword cuts on their bodies, as do the lizard-man.
They run over to look for survivors, when 5 mercenary-looking thugs come out from under a tree nearby." (These are the killers, which you can find out by intimidating etc)
-After the thugs has been deal with, an old geezer comes out of nowhere, welcomes the adventurers and welcomes the adventurers to Mar'Noth, who "obviously are here for the trials".
The adventurers, being completely confused, either questions the old geezer (who doesnt give out much information other than treasures, treasures and.. some more treasures..)
Later they meet on some soldiers, being pissed about not being able to pass an invisible wall that seem endless sideways. This is the might challenge, which is fairly easy as of now (roll a 1d20+str modifier. Need 17'ish to break the wall.) What they do to the soldiers is up to the dm.
The scenario continues through with the remaining three trials. (courage being the last one, no doubt)
Im not sure if im going to make "plot-twist" after the third, right before the 4th during the 4th or after the 4th trial, with some ancient evil coming back, seeing that i will end it
in the ruins of Mar'Karra. Dragons, demons, devils.. Something evil and sinister.
This miniature version that im working on now is designed for "new players" so around lvl 1-6. While the bigger one I'll be aiming for a 4 or 6 layered map, and a lvl of about 15 or so. Not quite sure yet.
I hope that this campaign can be a fun one, as well as challenging one, because of the multiple choices you are to be given, and the senile old Geezer randomly appearin for no reason at all.
here <a href="https://app.roll20.net/join/17548/NXDPGg" rel="nofollow">https://app.roll20.net/join/17548/NXDPGg</a> you can see some of the things I've mentioned at the start. Currently just a beta, in the beta. Betaception if you'd like.
Playing and working a lot on the sides, so wont be able to dedicate that much time sadly, but its a nice project.
The white text is not supposed to be seen by the players, but I've made it visible for you to further understand the way im thinking in.