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Impassible Tokens

For terrain that players can't walk through. Sure, drawings on the DL layer can inhibit movement, but they also inhibit sight. Think of the possibilities: On the Map layer, it could represent a physical border that cannot be crossed. On the token layer, it could be a heavy obstacle that must be moved somehow, or an example of terrain bordering on rough/blocking depending on your system. On the GM layer, it could represent invisible forcefields or "stop walking" points on the overworld when your players are free-moving through safe territory so that the GM can prompt a scene change or the beginning of combat.
1418066018
Lithl
Pro
Sheet Author
API Scripter
There was a recent suggested workaround in the Mentor forum for this. Create the movement-blocking walls on the DL layer, and put a light-emitting token inside them, which every player has control over. It's obviously not a perfect solution, but it's a decent stopgap until a feature such as this suggestion is implemented.
1550175364
Roll20 Dev Team
Pro
Marketplace Creator
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