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There's No Place I Can Be

"I used to be night security, seen some gun fire. But I mainly meant you. Seems you in your line of work generally ends up looking down the barrel of gunshots often than not." Carlos looks for a moment "this room does look finished" He says smiling as he cleans his hands on a towel. "common room? Not yet, I'm more methodical than that. " he begins cleaning and mopping various areas of the ship whistling a merry tune.
"This is gonna be a loooong journey..." she sighs to herself.
A little less than fifteen hours later, the Blackfish drops out of hyperspace with a deep pop, like a heavy stone falling into water. Ahead lies the treacherous asteroid field known among the fringe and underworld as Smuggler's Run - a harbour for a plethora of smugglers and activities illegal in more 'civilised' space. This collection of asteroids has for centuries served as a base of operations for many smugglers who can't afford the relative luxury of havens like Nar Shaddaa. Several asteroids have been hollowed out or riddled with caverns over the years to support life, nicknamed Skips. These are numbered in the order in which they were inhabited. A few minor crime lords have personal empires within certain asteroids, but their influence rarely extends beyond a single rock. Of the numerous inhabited asteroids, the largest and most important is 'Skip 1' . Only certain people (mainly smugglers) know how to find the Smuggler's Run, and Jaina is one of them. Nevertheless, navigating the asteroids remains an extremely hazardous task. The Blackfish's ion engines power up and she glides forwards between the rocks. K and Jaina take the helm together, performing what is obviously a well practised routine. They bring the ship in on almost only thrusters, using the gravity of the asteroids themselves to carry them safely through. As they begin their final approach on Skip 1 , Jaina begins to weave a very specific path around the large asteroid. These are the flight patterns expected of them by traffic control to identify themselves as returning regulars. Until these are completed they will not be hailed, as transmissions are kept to minimum. Even the interiors of the asteroids are screened by cloaking fields to mask the presence of the inhabitants. Once the required flight etiquette is complete, they are granted docking clearance and landing beacon is activated - a simple arrangement of transmitters and lights. It directs the Blackfish into a large cavernous opening into the asteroid's interior. Pilots are expected to navigate the length of the hole with their own sensors, and little direction is provided by Traffic Control. However, Jaina and K are familiar with the tunnel. The passage is littered with old wrecks, debris, and scrap, each piece telling the story of another freighter pilot that didn't pay close attention to his instruments. The way winds ever so slightly, cork-screwing gently towards the comet's heart, until it finally opens up into a massive cavern. The Hole is more than half a kilometre in diameter and, as the ship passes through, they drift through a magcon field. This atmospheric shielding holds back the harsh vacuum of space and inside the open docking piers are quite walk-able, much like the terrestrial ocean docks of ancient times. As soon as they are inside the external beacon is deactivated, leaving the location of the Hole hidden once more. The cavern seems to encompass the entirety of the comet's interior, although it is much smaller. Leads, umbilical cables and thick durasteel chains float lazily in the null gravity of the Cove , some attached to vessel's others unoccupied. Small ferries and skiffs flit among the docked vessels like insects, carting crews, maintenance technicians, cargo, and curiosity seekers from the relative safety of the Slips to the more hazardous anchorages nearest the Hole . The costs of docking facilities increase the farther from the Hole they are. Berths (if you can call them that) closest to the Hole , as well as those in the region known as the Tethers , as the cheapest. The local authorities occasionally send parties of thugs to collect fees from captains and crews who persist in mooring at the far end of the Cove in an attempt to get a free ride. Transporting cargo from such distant anchorages can be expensive, so smugglers, pirates and merchants wishing to move significant cargoes make an effort to dock closer to the Slips . The Slips are a series of well-accommodated docks that offer more comforts than might reasonably be expected in any shadowport. The authorities maintain control of the Slips , offering excellent support services and replenishment assistance to captains who require it. Costs are exorbitant, compared to equivalent services offered in more legitimate environs, but in the Smuggler's Den you truly get what you pay for. Depending on the circumstances surrounding a vessel's entrance into the shadowport, it is likely that a gang of "shadowport security operatives" pays it a visit, both to collect fees and inspect crew and cargo. In the case of newcomers, such treatment is virtually guaranteed. Jaina and K know a slimy dud that generally greets the Blackfish. This is by no means their first or even second time. Jaina scans the Cove for a suitable mooring.
Jaina carefully puts the blackfish down in the cheapest space she can find, as she always does. Even working for Nardar, nobody thinks people in an old banged up ship in a cheap dock can be worth pestering. "This could get interesting people. Stay vigilant, if things start going sour point a gun at someone who looks important," She checks her guns, thinks a moment and eventually throws Carlos' back to him. "If he steps a toe out of line, don't wait for permission, just dust him." She opens the door and leads the way onto the dock.
"You heard the lady - best be on your best behaviour, Carlo," says Psycho, as she straps her left arm over her back and follows Jaina out of the ship.
Carlos inspects the gun checking the barrels have a bullet in loaded before holstering it in the back of his trousers. He pulls his cap down over the tip of his brow and ruffles his moustache. ''Hopefully won't come to that and I won't need to use it'' He wipes his hand on some grease before picking up his mop. ''You think i'm a liability, guess it'll be stupid suggesting i stay on the ship and do my job, so i'll come. But if I am needed to do anything above my pay grade....'' He walks past and waits at the entrance to the ship.
Jaina half turns at the bottom of the ramp. "You said you wanted a trial, well this is it, if you perform above your pay grade then you are proving your value and your pay goes up. If you want to stay and clean the ship then feel free just hand your weapon back first."
"Discreet Advisement:," K begins, taking Jaina aside. "The computer core from the Zebrina is very muddled indeed. Nevertheless, I was able to extract some useful sensor readings. It seems the Rylothian J1 were behind the raid. Suggestion: This information may be of interest to the Hutts - and every surrounding system from Hypori and Socorro to the Drexellian J5."
"Thanks K, that might get us out of a spot of financial bother now."