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Kick option

Is there a kick option while in game? I haven't found one and there should be one. I know there is a kick option right before you select "launch campaign" But I figured that even if i do that the "kicked" player can still sit in the campaign room and screw with everything. make noise, draw on the map, type in chat. sure i could mute him. but it would still be annoying to have that player sitting in the room I could "copy and extend" the campaign but again, why make the gm have to jump through more hoops when the gm could right click on the person icon and select kick/ban from campaign. and it could be solved right there especially if its in the middle of a campaign, I have seen some forum posts about this before but that was 2 years ago. nothing I have searched for came up closer to now and I can't find a command list.
1418192082

Edited 1418192099
Pat S.
Forum Champion
Sheet Author
There is no kick option inside the game at the present. It is a good idea and would make a nice suggestion.
1418193839

Edited 1418194459
vÍnce
Pro
Sheet Author
What happens if you go to the Campaign Details screen and choose "Kick Player"? Edit: Just tested. The player disappears from the GM's editor, but the Player is still in the game and physically move tokens they are in control of, chat, and roll... The "Kick" option doesn't seem to be very functional.
1418201907
Pat S.
Forum Champion
Sheet Author
The kick option only works in the campaign mode not the game mode. That is why I said it would be a nice suggestion.
1418219475
The Aaron
Roll20 Production Team
API Scripter
What's really weird that I've noticed with this is the kicked player retains all of their capabilities, but the remaining players/GM can't do things like whisper to them. They're like a poltergeist!
1418226384
Gen Kitty
Forum Champion
Yessss... It was quite quite freaky. x.x Luckily, The Aaron is a responsible ghost and didn't spook my other players :>
The first line of defense against internet d***s usually is vetting players. They typically don't have the aptitude for long term games and should stick to watching their naturo and playing call of poopy.
So the first step is to remove their control, THEN kick them?
So this is the scenario i am seeing with the already set up functions happening The gm invites players that he either knows or has talked to for a while and trusts by sending them the link. Later in the game, one player dies through some sort of mean that the player deems unfair than become an asinine troll. The easiest way to solve this issue would be to "right click" on portrait and select option kick/ban either/or would be fine. Kick could give like a 24 hour cant join feature and ban could be permanent with the option of the gm removing it manually. instead of doing the copy/extend feature.
1418270486
Pat S.
Forum Champion
Sheet Author
From a Gm pov, the kick option like that would be enough because if I was going to ban someone then they will not be coming back to the game. I would rather see "Kick (temporary)"/"Kick (24hr)". The kick temporary would toss the player out but let them come back in. Used mostly for the warning of behave or you are gone. The kick 24hr would be to give the GM time to talk to the player and settle the matter or if the matter can not be settle, let him remove the player from the campaign.
It's really more a gating problem, don't let people in your garden who have issues. Interviews make these individuals easy to spot in terms of social compatibility. In a recent game I moved my offline-group online and found an online replacement player, I simply talked to the player after the game and axed him. I usually give fair warning if I'm going to axe so there's an air of inevitability unless they get their act together. I've never had someone troll lurk before, only the player flake which is the most common dud there is.
Session Zero! Spend an hour with them if you are watching the clock to see them go away, lose their email. I have a separate campaign set up to screen players, they don't even get to see my splash page until I have determined if they are remotely tolerable. There have to be something like 50 players for each GM, you can afford to be picky.
al e. said: Session Zero! Spend an hour with them if you are watching the clock to see them go away, lose their email. I have a separate campaign set up to screen players, they don't even get to see my splash page until I have determined if they are remotely tolerable. There have to be something like 50 players for each GM, you can afford to be picky. that sounds like more work than there should have to be.
You can afford to be picky, after all, these folks will be with you for the long term on a campaign. You're looking for compatibility, not tolerance. If you're tolerating your player's antics, It's time to grab the axe, or work it out with them.
1418276918
Lithl
Pro
Sheet Author
API Scripter
Joshua H. said: al e. said: Session Zero! Spend an hour with them if you are watching the clock to see them go away, lose their email. I have a separate campaign set up to screen players, they don't even get to see my splash page until I have determined if they are remotely tolerable. There have to be something like 50 players for each GM, you can afford to be picky. that sounds like more work than there should have to be. No, things like having a session zero and the same page tool are essential for playing RPGs with strangers on the internet.
You should certainly be vetting your players before inviting them, but I'd just like to point out that it should be an up-front clear process. If you're talking to folks and not letting them know that you don't think it will be a fit, it's really disrespectful to the player's time/effort as well. It's the same with job interviews. If you want to be respectful to applicants, let them know so they're not wasting their time, passing up other opportunities, or keeping them dangling with high hopes. On the technical note; when you Kick a player from Campaign Management, that should prevent them from re-joining the game. If they're actively logged in, however, there's no way to forcibly log them out. Once they refresh their screen or sign out, though, they shouldn't be able to re-join. If someone's actively being a problem, your most certain action is to Copy/Duplicate your campaign and send your active players a new link to that one; deleting the original.
1418311085
The Aaron
Roll20 Production Team
API Scripter
Mark G. said: On the technical note; when you Kick a player from Campaign Management, that should prevent them from re-joining the game. If they're actively logged in, however, there's no way to forcibly log them out. Once they refresh their screen or sign out, though, they shouldn't be able to re-join. If someone's actively being a problem, your most certain action is to Copy/Duplicate your campaign and send your active players a new link to that one; deleting the original. Caveat User: I don't think your API scripts are copied. If you are a Mentor you'll want to be aware of that.
My session zero has really only resulted in one absolute rejection, and it was clear to both parties that it would not work. The person wanted to attack villagers instead of talking to them, was insulting to me and generally acted like a six year old that just ate all of his candy at one time. I told him, "this is not working let's just end it here." other than a few parting insults that was it. I have had to force certain other things, one person didn't want to talk, I told them it is going to be difficult to play an RPG without talking, it took some time, but they have developed into a good player. That is why I say tolerable rather than looking for the perfect player. If you think you can abide a person's shortcomings, and I have had stutterers, foul mouthed thugs, and all manner of freaky players in 30+ years, then it is worth trying to let them play. You may be surprised at what happens in a few sessions. One guy, a player's brother joined my game and he seemed so dull that I worried about him drooling on his sheet, turned out he was a great role player, he loved playing loud mouthed suicidal/homicidal fighters screaming "You don't look that big in that cave Dragon come on out and fight!". He died a lot, but took it in stride, played for years until he was elected to congress...{rimshot}
I think most of you guys are missing the point of this post. This post is about after the "interviews" and during the game play. The so called troll, or misbehaving playing. In game management you can "kick player" but if he/she is still in the game. He/she can sit in the game day in and day out and be an absolute ass. As states before instead of making the gm hop through hoops and have every other player leave game and "copy/extend" game and rewrite api scripts invite the other players back slowing down the game. It is 100% easier for the gm to right click or even /votekick the player out and have him get disconnected from the session.
1418316217
The Aaron
Roll20 Production Team
API Scripter
al e. said: He died a lot, but took it in stride, played for years until he was elected to congress...{rimshot} LOL!!!
1418324708
Gold
Forum Champion
Joshua, I agree with your point, and also noticed that some of the responses seemed to be missing the circumstances of this request. It's not simply a matter of vetting your players because no matter how much vetting, whether it's strangers or your best friend, people can later get into disagreements over games & the game owner (GM) needs to be able to control who can stay. That said. Let me answer with practical advice on the matter. Don't jump to "copy/extend". First move the Players ribbon to a BLANK MAP PAGE and don't bother moving any tokens to the page, so there's not much they can do except drawings & typing in chat. Next say it out loud & write it in the chat room: "Joe, I'm going to have to ask you to leave. Please quit out of the game. This is disruptive." Whatever you need to say, just ask the person to leave -- ask them nicely, ask them firmly. They still refuse? Second step, inform the other Players in the game, "Due to a disruption, we need to take a short break in the game. Everyone please leave the game, don't feed the troll, and I will contact you on Roll20 Messages shortly when it is time for eligible participants to rejoin." Now you can quit the game and wait 5 minutes, check if the person is gone. If they are alone in the game room, with no reactions, and just a blank page to draw on, they will get bored and their trolling will have no effect. They will leave after a period of boredom. Once they are gone, Kick them on the campaign page and they won't be able to come back. Your campaign will have a new Launch / Join link, which your Players who are still in the campaign will be able to access in the usual way of clicking Join. If the offender is still not gone, wait 10 minutes and check again. You've wasted maybe 15 minutes, but this may be faster than doing "copy/extend" and jumping through hoops of resetting your macros, API, and so on. In most situations --- as a practical matter, realistically speaking -- you probably would not need to go to the extreme measure of "copy/extend" porting the campaign to a new campaign. It was an accurate recommendation based on, that is what you would technically need to do if you absolutely need to immediately and permanently cleanse the offender out of your campaign, and you can't stand telling the person to leave & you can't stand waiting the person out until they leave from boredom. It's rarely necessary though. In conclusion, Just because you need to Kick someone out, and that person is persistently in your game room on that day, still does not necessarily require you to "copy/extend" to make them leave, because there are other, easier, more practical ways to encourage them to leave. I hope this perspective helps you to find a different way to overcome this kind of bump in the road for a GM.
No one has mentioned this, and I think it is extreme, but if they absolutely refuse to leave, contact the devs, they can pretty much get rid of the offender, possibly ban him from the site.
1418328307
vÍnce
Pro
Sheet Author
I'm going to make a map called "The Corner". So just don't test me...
1418328949
The Aaron
Roll20 Production Team
API Scripter
Good advice Gold. (Ha Vince! Think that will be the next dungeon I send my PCs to... =D )
1418329887
Gold
Forum Champion
Vince said: I'm going to make a map called "The Corner". So just don't test me... Brilliant. So I just experimented, and the GM has good options to improve your ultra-boring "please go away" splash page. Go into Page Settings and you can make the page size 1x1 with a magenta background (or other eye-bothering color). You can even make a page of size 0 x 0, or 1 x 0. Tested and it works. There's actually no drawing area at all. Just the borderlands, the no man's land where you can't put anything, no tokens, no drawings. That leaves only typing in the chat as the last thing a troll could deface within the actual game. You can also go into Jukebox and turn on the worst song you can find in Soundcloud. Haha. This one is based on certain urban street corners where they reportedly blast classical music to discourage loitering.
1418330291
The Aaron
Roll20 Production Team
API Scripter
Ha! Nice. Another tip: If you join the game as GM from a second tab, then close the first, the Troll shouldn't see your name anymore as it is removed when the first tab closes. Then you can monitor him without him knowing. =D
1418339821
Gauss
Forum Champion
Unfortunately, the entire concept of 'vetting' is dependent upon the social skill level of the person doing the vetting vs the person being vetted. People can be all nice and polite during the first session or the first few sessions. Even in real life groups people can seem all nice and pleasant up front only weeks later to turn into something unpleasant when something bad happens in the game.
1418345805
The Aaron
Roll20 Production Team
API Scripter
...and that's why there is the all important session-zero-character-death-followed-by-you-wake-up-and-it-was-all-a-dream ! Reminds me of a story... At my last job, I interviewed a bunch. One guy had a story about interviews: Part way though an all day interview, the perspective company took him out to lunch. At one point, one of the interviewers accidentally spilt his ice water into the lap of the interviewee. After the interview, he took the job. A year or so later, he was involved in his first interview with the company, this time on the other side of the table. Before the interview began, the interview team gathered and discussed, among other things, who would be the one to spill the water on the candidate. =D
Doesn't that make it so the gm is hopping through hoops especially when the other players want to play the game? I'm not against the other means, but not every one has the time to ask the player to leave if the player is being belligerent. And all those options that were talked about can easily be ignored by the troll. It's not about feeding him. It's about getting rid of him as quickly and easily as possibly. Which doesn't feed him at all. I'm actually really surprised the kick option hasn't already been implemented.
Doesn't that make it so the gm is hopping through hoops especially when the other players want to play the game? I'm not against the other means, but not every one has the time to ask the player to leave if the player is being belligerent. And all those options that were talked about can easily be ignored by the troll. It's not about feeding him. It's about getting rid of him as quickly and easily as possibly. Which doesn't feed him at all. I'm actually really surprised the kick option hasn't already been implemented.
There should be a kick feature, though it'll be tricky if you had given that player a join link in the first place - they can just follow the old join link and rejoin as many times as they feel like. There's also the possibility they could share the join link with others to further harass the group.
according to previous forums, if you "kick player" through the campaign page, when you get a new link to share, it would not be hard for the kick option to be linked to that. plus it isn't hard to create a ban list for IP address. even for a set time.
1418587408
Pat S.
Forum Champion
Sheet Author
Sounds like someone should write up a suggestion posts about what they want for the kick option.
1418590922

Edited 1418591568
Gold
Forum Champion
helpful c. said: There should be a kick feature, though it'll be tricky if you had given that player a join link in the first place - they can just follow the old join link and rejoin as many times as they feel like. There's also the possibility they could share the join link with others to further harass the group. There is a Kick feature, and it does disable the old Join link and automatically creates a new Join link. If I understand correctly, Joshua's objection seems to be where the Kick is made to be clicked by the GM outside the game, in the campaign details, not during gameplay in the game table; and that exiting the game & sharing the new Join link with the desired players is time consuming and interrupts the game if the GM feels the need to Kick someone during the game session time period. Joshua H. said: not every one has the time to ask the player to leave if the player is being belligerent. I don't think it would usually be necessary or desirable to "Kick" someone with a button, without asking them to leave first. That seems extreme, though I understand this request is regarding extreme disruptions. Now that time has passed I hope you've been able to Kick your disruptive player and hopefully you won't face this obstacle again.