
The
Blackfish's ramp lowers slowly with the groaning hiss of aging hydraulics. With
Jaina leading the way, the vessel's rag tag crew step out onto the dilapidated pier
of what is to be their mooring for the duration of their stay. A series of
power lines, refuelling tubes and the durasteel-hung maglocks of the moorings
themselves have lowered to receive the ship, and, for the moment, she is secure.
The Cove is a massive cavern encompassing much of the asteroid's rear quarter. Though gifted with a thin atmosphere (thanks to the port's life support systems), no gravitational pull of any consequence is maintained within the cavern. Ships, sloops, ferries and skiffs fly about in every direction, none oriented towards any horizon in particular.
Mynocks infest the Cove, and large flocks of the vermin are a constant concern of pilots and technicians alike. When they are not chewing on starship cables and conduits, the creatures seek sustenance from Skip 1's power grid. Seventy-percent of power disruptions in Smuggler's Run are attributed directly to the mynock infestation.
Skip 1's council has recently enacted an initiative that awards hunters 10 credits for every mynock they kill. With thousands of mynocks living throughout the asteroid, the city's poor see the potential for an easy pay-off. To make matters worse, groups have used mynock hunting as an excuse to target enemies. Random shots have been discharged throughout the Cove, leading to several firefights between residents and visiting smugglers.
Already a skiff is visible, heading directly for them from across the Cove. It's piloted by Gringo, Jaina and K's usual 'greeter' on Smuggler's Run, a slimy looking Dud with a long thin prehensile tail who works for the local Hutt Kajidic, who control the Tethers. It pulls up alongside their mooring.
"Evenin' Jaina," he begins slurping back an over abundance of saliva, "or is it mornin' for you? Can nevva tell." He slurps again. "Back so soon? What can I be doin' f'yeh now hmm?"
The Cove is a massive cavern encompassing much of the asteroid's rear quarter. Though gifted with a thin atmosphere (thanks to the port's life support systems), no gravitational pull of any consequence is maintained within the cavern. Ships, sloops, ferries and skiffs fly about in every direction, none oriented towards any horizon in particular.
Mynocks infest the Cove, and large flocks of the vermin are a constant concern of pilots and technicians alike. When they are not chewing on starship cables and conduits, the creatures seek sustenance from Skip 1's power grid. Seventy-percent of power disruptions in Smuggler's Run are attributed directly to the mynock infestation.
Skip 1's council has recently enacted an initiative that awards hunters 10 credits for every mynock they kill. With thousands of mynocks living throughout the asteroid, the city's poor see the potential for an easy pay-off. To make matters worse, groups have used mynock hunting as an excuse to target enemies. Random shots have been discharged throughout the Cove, leading to several firefights between residents and visiting smugglers.
Already a skiff is visible, heading directly for them from across the Cove. It's piloted by Gringo, Jaina and K's usual 'greeter' on Smuggler's Run, a slimy looking Dud with a long thin prehensile tail who works for the local Hutt Kajidic, who control the Tethers. It pulls up alongside their mooring.
"Evenin' Jaina," he begins slurping back an over abundance of saliva, "or is it mornin' for you? Can nevva tell." He slurps again. "Back so soon? What can I be doin' f'yeh now hmm?"