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[REQUEST] Bash UE Dice Mechanic

I would like to run a game using Bash UE. The dice mechanics are not possible through macro's and would require an API script. I do not possess the knowledge to write such a script myself so though to ask the community for help. Bash Dice Mechanics and Doubles The game is played with two standard six-sided dice. Whenever the result of a situation is not certain, the Narrator may call upon the players to roll the dice to determine the result. The Narrator must decide which of the three stats, Brawn, Agility, or Mind is most important in the given situation (in many situations, this is indicated by the rules). The player rolls the dice and multiplies the results by the number of that stat +any bonuses (for instance, many powers, such as Deflect, grant bonuses to certain rolls). If this character is in conflict with another, the Narrator (or player controlling that character) rolls the dice multiplied by their relevant attribute. Whoever rolls the highest wins. This doesn’t necessarily mean that characters with higher multipliers will always defeat those with lower multipliers. Sometimes, random chance has a part to play. When a player rolls “doubles” (two of the same number) on the dice, roll another d6 and add this to the result before multiplying. If this die matches the other two, roll and add again, until you get something that does not match. Example: A player rolling at x3 rolls a pair of twos. He then rolls another two, then a six. Instead of 3x4=12, his end result is 3x12=36. As you can see, rolling doubles can make quite a difference between success and failure. The stumbling block for me is the exploding doubles. Is this possible with a script? If it is could anyone help me out? Thanks
1419792043
The Aaron
Pro
API Scripter
Here ya go! <a href="https://app.roll20.net/forum/post/1456537/script-b" rel="nofollow">https://app.roll20.net/forum/post/1456537/script-b</a>... =D