I know very little about writing script but I was wondering about the possibility of perhaps using the API to alter the image used on a token so a sleeping guard could look visually different from an angry one depending on their conditions or afflicted statuses. I'm somewhat of an aspiring artist and would love it if a character would occasionally upchuck if afflicted with poison, setup on like a random interval of turns/movement. Then you could have little upchuck puddle assets that evoke attacks of opportunity on a 50% chance for slipping on it at a dead sprint. I know I'm getting a little ahead of myself, I just don't know how possible it would be given the current tools available. And for the record, if it turns out it's possible I'm not above drawing 15-20 status images per character. Just because of how badass that would be to have.