
There used to be many problems with making attacks against a selected token's AC. First was, it wasn't guaranteed to have an AC because for minions people often wouldn't bother writing it all in. Over here https://app.roll20.net/forum/post/1517881/pathfin... an Import function is making this so easy that soon minions shall have AC too, cause it'll be so easy to do. --- Even if not (say you're attacking the token of a chest) we could add an eventuality to account for that: if {target|ac} != Undefined then do regular roll else do vs ac roll.
I asked two GM friends about scripts for attack against AC and we agreed it would be bad to allow players to see the AC of the enemy they're attacking just by hovering over the roll result. Scripts would seem to be the answer to that, though I'm not sure how exactly.
Separately seeing all those rolls for eventualities is weird (i.e. if it's a crit you'll roll this much to confirm and this much damage... wow that's a lot. Oh, you didn't even hit? Well that's pretty sad for that damage you would have gotten...). It doesn't match the in-person experience where you wouldn't roll more dice than necessary. But it would still be nice to only have to click once (i.e. instead of having to roll again only if one crits), as is achieved here: https://app.roll20.net/forum/post/373442/script-cr... [[Edit: Actually the link there doesn't seem to go anywhere anymore :( But I still found something here https://wiki.roll20.net/User:235259/Critical_Hit -- though with a note about it awaiting deletion? hm...]]
Now if we could combine the two and do something about the AC of the target not being visible to the target, that would be amazing. I don't know if the Charactersheet has access to API as part of it's makros but over here https://app.roll20.net/forum/post/1498595/pathfind... they're working on adding templates to make it all look prettier - maybe the script that combines the above could be integrated into the sheet or at least a custom sheet just like it except with the expectation of having the api set up too?
Ideally we'd get a way to integrate externally hosted pngs (or a place to store pngs on roll20 in such a way that other campaigns can access them too) - for scripts like blood and honor - and then we could make one script that new mentors could just add alongside the pathfinder sheet without having to learn too much about coding and what not - and have a much improved gaming experience.
How much work would all this be? Is it realistic? How can people (including myself) help this process?
In gratitude to the community and all the contributors and in excitement at the potential and the future,
Julix
(If something like this has already been suggested or is already in progress, I'm still having a hard time navigating the forum (i.e. how do I do searches only within certain subforums?) - please give me a link and I'll take the discussion there... if it hasn't been locked for being too old that is).
I asked two GM friends about scripts for attack against AC and we agreed it would be bad to allow players to see the AC of the enemy they're attacking just by hovering over the roll result. Scripts would seem to be the answer to that, though I'm not sure how exactly.
Separately seeing all those rolls for eventualities is weird (i.e. if it's a crit you'll roll this much to confirm and this much damage... wow that's a lot. Oh, you didn't even hit? Well that's pretty sad for that damage you would have gotten...). It doesn't match the in-person experience where you wouldn't roll more dice than necessary. But it would still be nice to only have to click once (i.e. instead of having to roll again only if one crits), as is achieved here: https://app.roll20.net/forum/post/373442/script-cr... [[Edit: Actually the link there doesn't seem to go anywhere anymore :( But I still found something here https://wiki.roll20.net/User:235259/Critical_Hit -- though with a note about it awaiting deletion? hm...]]
Now if we could combine the two and do something about the AC of the target not being visible to the target, that would be amazing. I don't know if the Charactersheet has access to API as part of it's makros but over here https://app.roll20.net/forum/post/1498595/pathfind... they're working on adding templates to make it all look prettier - maybe the script that combines the above could be integrated into the sheet or at least a custom sheet just like it except with the expectation of having the api set up too?
Ideally we'd get a way to integrate externally hosted pngs (or a place to store pngs on roll20 in such a way that other campaigns can access them too) - for scripts like blood and honor - and then we could make one script that new mentors could just add alongside the pathfinder sheet without having to learn too much about coding and what not - and have a much improved gaming experience.
How much work would all this be? Is it realistic? How can people (including myself) help this process?
In gratitude to the community and all the contributors and in excitement at the potential and the future,
Julix
(If something like this has already been suggested or is already in progress, I'm still having a hard time navigating the forum (i.e. how do I do searches only within certain subforums?) - please give me a link and I'll take the discussion there... if it hasn't been locked for being too old that is).