I think I found a way to decently imitate Magical Darkness,
so that players without Darkvision cannot see into/through effect, but players
with Darkvision can.
First, draw an unfilled shape on the grid to size out the
Darkness area of effect. I recommend you
create a new map where you keep all your various templates, so later you can
easily copy and paste the templates you need onto appropriate map. When you are ready to use Darkness in combat, paste this
onto your combat map in the dynamic lighting layer.
Now, create a token, which you will use as the Darkvision
token, to imitate darkvision for PCs that have this ability. Double click token to edit, and enter DM and PCs
with Darkvision into the Controlled By field. On Advanced tab, recreate your chosen Darkvision
settings. Mine shown below. So, anywhere you place this token on the map, it essentially
acts as a light source only your Darkvision PCs can see. This is how they will be able to:
see into the Darkness area of effect (by placing these
tokens within Darkness grid object) see through the Darkness area of effect (by placing these
tokens behind the Darkness grid object)
Create a Character in campaign journal, and save this token
as default so you can easily drop it onto future maps.
Map View of Dynamic Lighting Layer: Map view on Object Layer: View of PC without Darkvision: View of PC with Darkvision, tested by selecting PC and
multiple darkvision tokens, and typing ctrl+l: Also tested by “Re-Join as player”, and since my DM name is in
Controlled By for all Darkvision tokens, I can see normally. If my DM name was only in Controlled By for Darkvision token
outside of area of effect, this is what I would see: You should set Dynamic Lighting for map to Restrict
Movement. You will then as DM need to
move your PCs into the area of darkness. When moving PCs without darkvision, you should disable their token’s Has
Sight option: This will force PCs without Darkvision to make perception
rolls, and rely on you as the DM describing what direction they hear combat and
their ability to pinpoint combatants location.
You should have the darkness object grid and darkvision
tokens on the GM layer, in the map area where you plan to use Darkness, and
then move everything to appropriate layers when Darkness is activated. I hope this helps you run Darkness vs. Darkvision vs. Normal Vision more successfully in your games. Please let me know if you think this is a good idea, if you have ways to improve upon it, or if there is an even better solution out there. Thanks!