@Puck, Here are the ones that I didn't alter for Legacy of the Crystal Shard <a href="https://www.dropbox.com/s/z06hkikgqcv1xwf/LOTCS%20" rel="nofollow">https://www.dropbox.com/s/z06hkikgqcv1xwf/LOTCS%20</a>... @Jean-Francios I fired up 2.4 in a new clone of my Storage Campaign (where i store all my monsters / npc) and it still didn't put in any "actions". I disabled all other scripts just to make sure something wasn't conflicting. I changed these settings from the default. (function(jf, undefined) { /* Options */ jf.createAbilityAsToken = true; jf.monsterAsMinHp = false; // generated token hp can't be lower than the average hp jf.rollMonsterHpOnDrop = false; // will roll HP when character are dropped on map // Setting those too a sheet value will set the token bar value. // Green bar jf.parsebar1 = 'npc_HP'; jf.parsebar1Max = true; // Blue bar jf.parsebar2 = ''; jf.parsebar2Max = false; // Red bar jf.parsebar3 = 'npc_AC'; //'npc_passive_perception' jf.parsebar3Max = false; That was after changing bar2 from npc_passive_perception to '' Neither worked, this is what I saw in the script console, each time i ran it. Here is the stat block i was working with. Stat Block MULE Medium beast, unaligned Armor Class 10 Hit Points 11 (2d8 + 2) Speed 40ft. STR 14 (+2) DEX 10 (+0) CON 13 (+1) INT 2 (-4) WIS 10 (+0) CHA 5 (-3) Senses passive Perception 10 Languages - Challenge 1/8 (25 XP) Beast of Burden. The mule is considered to be a Large animal for the purpose of determining its carrying capacity. Sure-Footed. The mule has advantage on Strength and Dexterity saving throws made against effects that would knock it prone. ACTIONS Hooves. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.