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Token Actions

I'm currently trying to make character sheets for NPCs and having their actions macrod at the bottom using %{selected|NPCAction1} all done through the character sheet in 5e NPC sheet. The action works fine and pumps out all the information I need, in this case : (To GM): Lizardfolk uses a Heavy Club : (Normal Action) (To GM): Description : (To GM): Multiattack : No (To GM): Effect : swinging a 13 and clobbers you for 5 However, how do I remove bits like the "description" "multiattack" and "effect", and more importantly how can I have it as a token action? I have the "as token action" box checked and this makes no difference either way.
I am not sure what the exact question is, but token actions only work for tokens tied to a character sheet, if you remove the association the macros are no longer linked. I make the macros for "mooks" and group them so I can go through and check them to put them in my macro bar. When the party encounters orcs, I zip over to the gear tab and check all of their actions macros and then uncheck them when the encounter is over, This way I have a library of foe specific macros that come and go from my bar as needed.
My tokens are tied to an NPC 5th edition sheet. My macro reads: %{selected|NPCAction1} Then it throws out the action in /wgm How do I put it into chat or emote. I have token action selected and it doesn't do this. I'd also like to edit the the stuff it puts into the chat to get rid of the extra words like description and multi attack.
James, The macro that you created is simply calling a "Roll Button" this Roll Button is essentially a macro that is hard-coded into the sheet. If you are using Chrome and you right click on the NPC Action 1 "Use" button and choose Inspect Element, you will see the value of the macro roll there. For example you will see this value: /w GM @{character_name} uses @{npc_action_name1} : @{npc_action_type1} \n/w GM Description : @{npc_action_description1}\n/w GM Multiattack : @{npc_action_multiattack1}\n/w GM Effect : @{npc_action_effect1} So you only have two options to do what you want to do: 1) Create a custom character sheet and go through an modify the html to change the hard coded rolls. 2) Create your own macro using similar values instead of using the roll buttons. So you would go to the Attributes and Abilities tab, create a new Ability Macro and put something like: /w GM @{character_name} uses @{npc_action_name1} : @{npc_action_type1} /w GM @{npc_action_description1} /w GM @{npc_action_effect1} This would then output the only is shown in the boxes, so you can format it a bit more the way you want. Here is an example where I had a Lizardman (character name), Heavy Club (Action 1 name), Normal Action type, Armor Class [[1d20+5]]|[[1d20+5]] in the Description box, and Damage [[1d6+3]] in the Effect box: (To GM): Lizardman uses Heavy Club : (Normal Action) (To GM): Armor Class 21|23 (To GM): Damage 6
Also note that Actoba has an awesome wiki page that describes the sheet here: <a href="https://wiki.roll20.net/DnD5e_Character_Sheet" rel="nofollow">https://wiki.roll20.net/DnD5e_Character_Sheet</a>
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Stephen Koontz
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James, here is the character sheet guide the sheet author made: <a href="https://wiki.roll20.net/DnD5e_Character_Sheet" rel="nofollow">https://wiki.roll20.net/DnD5e_Character_Sheet</a> It lists out the names of all the fields. I would recommend setting up a Global Macro like this: @{selected|token_name} uses @{selected|npc_action_name1} on @{target|Target 1|token_name} @{selected|npc_action_description1} @{selected|npc_action_effect1} The on the NPC section put the attack in the Description and the effect/damage in the effect. Description: [[1d20+3]] | [[1d20+3]] vs AC Effect: [[1d6+1]] Bludgeoning
I think I'll choose the second option. Thanks a bunch!