James,  The macro that you created is simply calling a "Roll Button" this Roll Button is essentially a macro that is hard-coded into the sheet.  If you are using Chrome and you right click on the NPC Action 1 "Use" button and choose Inspect Element, you will see the value of the macro roll there.  For example you will see this value:   /w GM @{character_name} uses @{npc_action_name1} : @{npc_action_type1} \n/w GM Description : @{npc_action_description1}\n/w GM Multiattack :  @{npc_action_multiattack1}\n/w GM Effect :  @{npc_action_effect1} So you only have two options to do what you want to do:  1)  Create a custom character sheet and go through an modify the html to change the hard coded rolls.  2)  Create your own macro using similar values instead of using the roll buttons.  So you would go to the Attributes and Abilities tab, create a new Ability Macro and put something like:   /w GM @{character_name} uses @{npc_action_name1} : @{npc_action_type1} 
/w GM @{npc_action_description1}
/w GM @{npc_action_effect1}  This would then output the only is shown in the boxes, so you can format it a bit more the way you want.  Here is an example where I had a Lizardman (character name), Heavy Club (Action 1 name), Normal Action type, Armor Class [[1d20+5]]|[[1d20+5]] in the Description box, and Damage [[1d6+3]] in the Effect box:  (To GM): Lizardman uses Heavy Club : (Normal Action) (To GM): Armor Class 21|23 (To GM): Damage 6