
I'd like to create a macro that rolls different colour dice, is there a way to do this? example /r 3d6 to hit {red} /r 1d4+2 for damage {blue} /r 1d100>100 for malfunction {green} also, is there a best practice for rolling percentiles at the moment, the example i found didnt work (seemed to involved too many square brackets :) I've given up using the 3d dice and am using 1d100 which is a pity cause i like the 3d dice. I understand percentiles are coming in an update, any idea on when this is expected? Thanks, Gavin