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Apologies To My Team Mates

Sorry for the chaotic actions by Egandrol on Saturday; I was just having fun, and got carried away. Irealize Keylyn & Brundle are just playing their characters as they were written, and we just need to remember Egandrol is a thief...cough...I mean a chimney sweep, and he is also kinda playing to character. Also, a party won't get too far in a dungeon without a chimney sweep. He will ponder this as he pays penance to the church and confesses his misdeeds. Respectfully, J.C.
Playing a thief and playing an evil character don't have to be one in the same. Stealing is frowned upon but not so much that any class but a paladin would likely have serious issues (unless a player's character specifically had something against the act), however flat out murder is an entirely different ballpark. I don't believe there is a good aligned character that would sit by and allow something like that to happen, especially under those circumstances. Now had those guys attacked you or something I would be all behind letting your rat army devour them, like that drow for example, but to just decide on a whim to murder them while they were unarmed and imprisoned because they annoyed you by being evasive towards your question is a chaotic evil act. Sure in hindsight all of the prisoners in there were crazy and probably deserved to be locked up, but theres no way our characters would have known that, from our point of view they were prisoners of some evil pirates who had been held captive for who knows how long. Now sure Ragnar did accidentally murder some old bartender that one night, however that was most definitely not intentional, it was player ignorance. My intention was to simply knock the guy out so he couldn't call the guards, Al decided to throw in after I had made the attack roll that he was a feeble elderly old man with 1 hp so any damage I caused him was going to kill him despite wanting to do non-lethal damage. That being said Ragnar is still fine with Egandrol since the crisis was averted, which is why he was willing to carry his hog-tied crazy ass out of the tower with them. He is certainly one of the more interesting personalities in the group, so I'd hate to see anything happen to him, but there are certain lines that can't be crossed lol.
If you are looking for a pass or for us to tell you “it is ok” it is not going to happen at least not from Kelyn’s point of view. You may have been playing within your char but as Kinsume said, there are ways to play thieves without committing evil acts. And what you tried to do on Saturday was an evil act. I’m sure most of the prisoners were crazy due to the abuse and their long incarceration but there was no need to attack them for not answering your questions – even the drow. Kelyn has actually had a couple of positive interactions with some drow. She wears a black pearl earring as a result of one of these interactions. If the prisoners had attacked you like the one did to, I think, Ragnar, then, by all means defend yourself. If I had had more voice and wasn’t relying on typing in my responses, there is much more that Kelyn would have done to try to stop and prevent things from going as chaotic as they did. I think several of my responses were lost as people, Al in particular, were too busy to stop and read. For example, at one point I attempted to have her order Brinley to ‘hold Egandrol’. Ragnar may have murdered that bartender. From what he has said, it was accidental since he misjudged the health of man. Kelyn was not there so cannot really comment on that act though it does disturb her. However she was there to witness Egandrol’s blatantly evil act and this disturbs her greatly. She feels the need to bring things back into balance. I’ve been mulling this over since Saturday and I’m not sure what that means at this point. At the very least, Egandrol has lost what little trust she had. And she will watch him very closely. At the worst, she will leave the party. I enjoy playing Kelyn so I don’t want that to happen. I guess for now it will depend on what happens in the next few sessions.
I agree with Kelyn, Niko is good hearted and don't like Evil act. ( and sorry my bad writing )
I think the fact they were walking in circles sweeping their cell should have been a clue that they were "nec in mentem eorum". But, other than the changes I made to your sheet, Egandrol is still a viable character. He is going to have to chill and watch his impulses for the party to accept him as a comrade.
but trust is allmost gone for Egandrol
Aside from Egandrol's misdeeds I think there are two more serious issues we need to discuss. Player-character knowledge being the first. Technically speaking, everyone was spread out and anyone who wasn't within 10 feet of Egandrol should have had no idea, that egandrol was acting foolishly. The voice of the GM is what told everyone to react to egandrol. With that said, again I agree that good characters don't like bad characters, yet with player character knowledge being seperated, they had no idea. Also, while immersed in a game one must remember that they are still in all...just playing a game. Because I played Egandrol poorly last game; does that minimize all of the good deeds he has done? Such as, casting taunt spells to save Keylyn from eminent death? Or using rats to prevent the purple mushrooms from rotting the fighters. Having real anger over a game is quite revealing by the way. :-)
With that said, Egandrol's actions will surely be whispered instead of being shared openly.
My Apology still stands sincere.
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Let's roll it on back to 1986... Egandrol gets tossed into jail after being caught stealing something from the town Mayor. After casting a charm spell on him, Egandrol gets the Mayor to sit down to tea. The tea is actually kerosene and after casting a burning hands spell, he sets the Mayor, and most of the town, on fire and flees into the night with the Mayor's daughter... This is who Egandrol is and always will be. It would be out of character to play him any other way. He's a comedic sociopath. He has no emotion or empathy for anyone except himself. He uses others to achieve his goals. Think along the lines of Mephisto. He's been an entertaining character to have around though, and JC has always played him true to form. The best part about this game is how inventive the players are with what they have. Al has done a great job setting up a fantastic world for us to adventure in. But, just like the real world, nothing is ever perfect, and every once in a while a monkey wrench gets thrown in and sets things out of whack. To be certain Egandrol is the monkey wrench, but still adds a fun dimension to the game. Just my 2 cents. Cheers! Ragu/Knuckles
Egandrol didn't kill anyone, he attempted to, so you got a pass from me.
Another point to take into consideration. Why the hell do you all run in different directions every time you hit a large area? It makes it impossible for me to track what everybody is doing. At one point there were three people asking me specifics about three different areas, when I admit I was concentrating on Egandrol, as he is often the most entertaining, and also most likely to cause problems for himself and the party. If my team had started wandering all over a "vil" I would have put them up for courts martial. In a tactical situation you keep your main force anchoring perhaps some probes moving out to check for the best way, not all running around looking in every hooch, like it is an amusement park, that is how you get killed. I think the next time you guys do that, I will just start killing you off, There were trolls, Ogres, Ettins and at least one Drow Sorceress in there. Any one of them could have gotten out of their cells if a really tasty elf or human wandered past alone Ravelleo had the good sense to stay with E., I suspect so he didn't put the kibosh on the plan, as if there was a plan. There we are with another point, you guys never seem to have a plan, I actually think half of you forgot why you were there. If you had systematically searched for the bishop, you would have had time to free a lot of the prisoners, after determining if they were bad guys or not. Raviolio did free Ned, and he now has a fisherman friend, he will never go hungry again when he is near a place with fish.There wer also two fourth level fighters and a mage in there that could have become henchmen. For that matter none of you have tried to look up Dorothea, she is aching to become an adventurer, is second level and has armor and arms paid for by Arcanon! GM rant over, you can go back to running aimlessly about the dungeon.
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I do agree with your last comment about player/character knowledge and how we do meta game things quite a bit in this campaign. Ragnar and Ravi were both close enough to Egandrol to hear what he wanted to do and were able to act accordingly, technically the rest of the group would have had no clue why we decided to hog-tie him and break his flute, though I'm sure they would have asked about it. I'm not sure if Ragnar would have taken the time to explain everything that had taken place to the rest of the party, rather than just responding with "Its Egandrol being Egandrol." As the crisis was adverted, he'd likely just shrug it off and see no reason to relay the information (which is why hes willing to do the sketchy friday night game stuff). I doubt further questions would have arose after that response and the party would have proceeded with GTFO'ing as it was put. So unless Ravi explained the situation to them, its unlikely the rest of the group even knows what almost happened. To knuckles point, I think how he plays the character is great and pretty entertaining, I don't believe the character should be changed at all. That being said, there is still a line that if crossed might end poorly lol. To Al's point, pfft who needs planning. Once you're drunk enough just about anything seems like a good idea lol. But really, with how we play on the maps where all players have freedom of movement with their tokens its not surprising that we get separated so often. Honestly if you want us to embrace the "don't split the party" mentality, you simply have to punish us harder when we do so lol. As things stand, nothing too terrible has happened when we've done is, so people are pretty carefree about it. As far as interacting with all of the prisoners, the chaos kind of made that impossible for us to do and then us trying to hurry and focus on the mission to get the baron and get out as quick as possible. That being said, I believe a return trip is still possible in order to finish the pirates off, there is still all of the loot we left behind, the boss to kill and the prisoners to talk to.
Pinky, I think you read my post wrong. I'm not angry. Personally I could care less what you do, though I will say I am not interested in playing in an evil campaign. Kelyn is the one who is angry. Though to the point that Kelyn probably shouldn't have known what Egandrol was doing, you are probably right especially since the party split up like it always does. Unfortunately, unless we whisper to Al what we are doing, everyone is pretty much going to know. I know it has happened other times but not in such an extreme situation. There have been other situations where Egandrol has done something that Kelyn didn't agree with but they were much more minor. Does what he did at those times and on Saturday wipe out the good that he has done, I think a little bit because this was such an extreme act in Kelyn's opinion. As to planning, I don't know why we don't plan. We really should. Look how well things went when we had a pretty solid plan with the dragons. Even if the dragons could have rolled better, we had our shit together and I think still would have won -- we would have taken more damage but still won. Maybe we don't plan because we don't really have a party leader. We used to have one way when I first joined -- Hammod -- but he is long gone. In other campaigns I've played we've had party leaders. Maybe its because of the nature of the game since we never really know who is going to show up. Truthfully, I'm not sure who would really be qualified to be the party leader. I don't feel Kelyn is. As I think you all know, Kelyn wanted to free all the prisoners but was basically voted down. She would be interested in going back to free those we can and kill the monsters. (I'm exactly sure what to do with the insane ones.) However if highly probable that the pirates will kill those we left behind. And I don't know why we spread out and make life difficult for Al other than without a plan people are wandering around somewhat aimlessly. We really need to be careful of that since at some point Al is going to make us REALLY pay for splitting the party like that. Al, Kelyn didn't look up and bring Dorothea because she assumed that she would prefer to partner with another fighter who would continue teaching her how to fight. I also assumed one of the fighters in the group would mentor her.
I don't even know who Dorothea is lol. As far as a party leader goes, Ragnar is certainly not suited for the position as we'd end up just charging into everything guns-ho.... which is basically what we do now lol. If I had to vote on someone it'd probably be Knuckles, Brundle's character probably is the best option but he isn't guaranteed to be at every session. In terms of the meta-gaming aspect, some things Al does whisper which does slow down the game but it helps the player/character knowledge to be more specific. Just because you as a player know something happened that your character isn't aware of, doesn't mean you can't continue to play based on their lack of knowledge of said event rather than deciding what you'd do based on the new information.
Initially when i joined teh campaign i was going to look up Dorothea firs thing when i got to town but then i realized more npcs split xp.... but since we are all significantly leveled now i wouldn't mind one, ergo Ned. But knowing hes a fisherman now and not a fighter kinda makes me sad, at least i could change his bad luck streak.
Me as a player being angry? Not at all. I thought it was funny. Completely out of character, but funny. I was disappointed to see a magical item, the flute, get destroyed over one actions. The general splitting up and running all over the place/random exploration has angered me the player more than once. Meta-gaming has to happen if the party is never together - either that or we all type our actions and secretly converse with the DM. Most of the time I wouldn't know where anyone was if we didn't meta-game that knowledge. When the DM has made the comment "You are going to mess everything up...", chances are, someone is going way out of the way to create a situation that differs greatly from the current situation. If creating situations in side of the game session must be done to have fun, maybe the type of fun desired isn't present. John's response was "Ok, ok, I was just trying to have a little fun." and recently with "I was just having fun, and got carried away" To me, these types of comments are quite revealing. :-) As to the saving/escorting of Egandrol out of the tower when we left: I had no idea where he was or where anyone else was because I didn't have Brundle charge into the prisoner area like a kid in a candy store.
Ultimately I believe 5 of the 7 people in this campaign are chaotic aligned characters, maybe even more, how we work together is a pretty fair representation of that. I don't see our characters as the types to say ok this guy is the leader so we're going to follow them and do as they say, rather than doing something on impulse and dealing with the consequences of those actions afterwards. For the sake of Al's sanity and our character's survivability, however, I do believe that a leader figure is necessary, or that we atleast spend some time when entering and area to make some kind of plan and stick together throughout that plan.
BTW, Ned has been trying to reach Ravelleo, his father has given him an older Knarr, a coastal boat and has offered to take Ravi and friends to an amazing island in the Baltic that he knows. I fI have a chance to set it up this could be Friday.
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Fuck yah, Ned comes through!!! Also a leader character in D&D is kind of a bad idea, Stars Without Number and similar games Tend to have leaders due to skill sets. But D&D tends to be a more free for all Democracy game. So on that note we could actually be a group and discuss things before we do them, But as Ragnar said Kinsume said: Ultimately I believe 5 of the 7 people in this campaign are chaotic aligned characters, maybe even more, how we work together is a pretty fair representation of that. I don't see our characters as the types to say ok this guy is the leader so we're going to follow them and do as they say, rather than doing something on impulse and dealing with the consequences of those actions afterwards.