Thanks for the ideas. Sorry I was not more specific regarding what exactly I am playing/using. I am the DM for a D&D 5.0 campaign and we are using (I believe) the John Myles sheet. Aaron, yes, the verification I use is that I will pull a few of the "duplicate" tokens down to the board and adjust each -- if they adjust individually then I was successful setting the character up as a mook. If not, it is a discrete individual. Individual characters which I set up are fine, as I mentioned -- the buttons come up when the character is selected and all is well. I did have some "universal" macros set up (which appear at the bottom of my screen) but lately I've been getting into being descriptive as part of the macro, e.g., "The bloodthirsty owlbear heeds no pain and rends flesh with claws while biting. /roll xxx, /roll, xxx /roll damage, etc." Since it is easy to roll in the chat box I recently have been simply doing that rather than writing any macros at all. Not sure if you guys are familiar with the (most-excellent) 5.0 character sheet, but I have a feeling if I delve into what Steve K. hints at above, namely referencing attributes I can probably work around it. I still have not really figured out what exactly John Myles intended/intends with the "multi-attack" section. Not sure how it works and haven't seen any examples. Trooper, I had been "unhooking" the bars from the respective stats, but, as I mentioned, the "Show as token Action" has no effect. I'll keep experimenting... Ya gotta love this system, though. Being an "old dude" I remember playing redbox with self-made graph paper. Big difference!