
I think this should be a relatively easy fix that would be really great for all roll20 players and GMs.
Thanks!
Gods. I forgot that I was the one that made this. Yeah this would be nice to wrap into the token marker upgrades.
Yes please! I'm a pretty new GM to using Roll20, but this was something I ran in to almost immediately. Was thrilled to see I could put numbers on to the status markers. And then immediately let down when they couldn't handle double digits. lol
Mr. Farlops said:
+1 to this. There are conditions in games that last longer than 9 combat turns.
FYI for you and everyone else the dm can in the initiative add a custom item and put round calculation to 1 so if i add bless put under player every time its turn comes up it add 1 when u reach 10 u know its up
+1
Lemming Fallen said:
FYI for you and everyone else the dm can in the initiative add a custom item and put round calculation to 1 so if i add bless put under player every time its turn comes up it add 1 when u reach 10 u know its up
I've tried this a few different ways. The turn tracker just doesn't handle it well. Once the "item" gets higher initiative than other things on the list it starts getting weird. The orders change. It's very buggy. It would be great to have a lot more support for the turn tracker, but one thing at a time I suppose. It would be a lot easier right now to just be able to have multiple digits on the token markers.
Recently a GM of mine had the great idea to try and use that for AC, so that he could see everyone's AC at a glance.
But we're playing 5e, so 9 is obviously not enough for that.
+1
Would love to have it. But would be hard stuff for the UX team. Because currently we just select a marker and type the number. How to implement this user-friendly? When does the system know then that we are ready with typing?
Bernd S. said:
Would love to have it. But would be hard stuff for the UX team. Because currently we just select a marker and type the number. How to implement this user-friendly? When does the system know then that we are ready with typing?
Seems like it wouldn't be terribly hard to have it register 2 keystrokes rather than 1, and if you need 0-9 you'd type "01" then again I'm not a coder.
Sean D. said:
Bernd S. said:
Would love to have it. But would be hard stuff for the UX team. Because currently we just select a marker and type the number. How to implement this user-friendly? When does the system know then that we are ready with typing?
Seems like it wouldn't be terribly hard to have it register 2 keystrokes rather than 1, and if you need 0-9 you'd type "01" then again I'm not a coder.
There are a number of ways it could be implemented:
Admittedly, I have not dug through roll20's source code so this very well be more difficult than it seems, but in terms of roll20 functionality overhauls in the Suggestions forum, this one seems like it has the potential to be a pretty low-hanging fruit.
+1
Found this because of our game today and we were hoping we could use letters on the icons to use hexadecimal. Solves the 2 key stroke issue mentioned above.
+1
Another way to implement the UX on this is to keep the current 0-9 functionality, but if you right click the marker, a text box comes up that you could put in any string.
+1!! We need this! Like everyone is saying, beyond low levels it becomes useless. resistances of 10+ are the NORM at a certain point.
Nathanial I. said:
Has this been implemented yet?
Not exactly, no, but there is a better alternative method than there used to be. You still cannot type the red Status numbers beyond 0-1-2-3-4-5-6-7-8-9.
But you can buy, or create and upload your own, "Token Markers" also called "Custom Status Markers", and these can be used to display all kinds of numbers, letters, symbols!
Here are the ones you can buy/install:
https://marketplace.roll20.net/browse/search?category=Art:Token%20Markers&sortby=popular