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Add Status Marker Numbers Greater than 9

Score + 150
March 02 (10 years ago)
Matt
Plus
Status markers are very useful, but their usefulness is severely limited by only being able to use numbers 1-9 for them. For D&D specifically, this makes it problematic for anything beyond low-level encounters for ongoing damage of 10+ or resistance of 10+ or any other bonuses. Additionally, some GMs like to track encumbrance or supplies/rations with these status markers but with only the numerals 1-9, they cannot do so with anything other than very short quests. I imagine that other roll20 tabletop games could benefit as much or even more from adding support for other numbers to be put with status markers

I think this should be a relatively easy fix that would be really great for all roll20 players and GMs.

Thanks!
January 31 (9 years ago)
A thousand +1's to this. 9 is so limiting, I really can't use it to track much.

Things I'd like to use icon numbers for, but can't because 0-9 is too small a range:

  • Rounds a (de)buff will last. I pay Pathfinder, and most buffs start with a duration of 10 rounds. That option is already a no-go. Imagine someone casting Shield of Faith and putting up the 'bold-shield' status icon with it's duration right there on it, then hitting "-" or each round or using an API to track its duration automatically.
  • DC's of certain checks. I'd love to have a player make a stealth check of 22, and put up the 'ninja' status icon with a big red '22' right under it. Putting the stealth icon onto a GM Layer NPC with a DC up to 9 isn't really going to happen.
  • Broken shield icon with HP left on a sundered shield with the broken status. It's doable until you start adding in enhancement bonuses to the shield HP, which is 10x the enhancement bonus
  • Rounds left on a light-source. A torch lasts for 600 rounds, and the Light spell starts with a 60 round duration. Arguably there isn't enough space for 3 characters under the status icon, but it would be an easier way to track them.
As it stands, there's only a couple of status icons I find worth using, and the numbers are often useless.

I'm necroing this due to the recent update to status markers.

January 08 (5 years ago)

+1
bump 2: bump harder

January 08 (5 years ago)
Matt
Plus

Gods. I forgot that I was the one that made this. Yeah this would be nice to wrap into the token marker upgrades.

Yes please!  I'm a pretty new GM to using Roll20, but this was something I ran in to almost immediately.  Was thrilled to see I could put numbers on to the status markers.  And then immediately let down when they couldn't handle double digits.  lol

January 27 (5 years ago)

+1 to this. There are conditions in games that last longer than 9 combat turns.

January 29 (5 years ago)

+1

February 09 (5 years ago)

+1


February 12 (5 years ago)

+1


Mr. Farlops said:

+1 to this. There are conditions in games that last longer than 9 combat turns.


FYI for you and everyone else the dm can in the initiative add a custom item and put round calculation to 1 so if i add bless put under player every time its turn comes up it add 1  when u reach 10 u know its up

+1

Lemming Fallen said:

FYI for you and everyone else the dm can in the initiative add a custom item and put round calculation to 1 so if i add bless put under player every time its turn comes up it add 1  when u reach 10 u know its up


I've tried this a few different ways. The turn tracker just doesn't handle it well. Once the "item" gets higher initiative than other things on the list it starts getting weird. The orders change. It's very buggy. It would be great to have a lot more support for the turn tracker, but one thing at a time I suppose. It would be a lot easier right now to just be able to have multiple digits on the token markers. 

+1

Recently a GM of mine had the great idea to try and use that for AC, so that he could see everyone's AC at a glance.
But we're playing 5e, so 9 is obviously not enough for that.

+1

September 06 (4 years ago)

+1

September 06 (4 years ago)

+1

September 06 (4 years ago)

+1

September 20 (4 years ago)

+1

October 04 (4 years ago)

Edited October 04 (4 years ago)

Would love to have it. But would be hard stuff for the UX team. Because currently we just select a marker and type the number. How to implement this user-friendly? When does the system know then that we are ready with typing?

October 06 (4 years ago)


Bernd S. said:

Would love to have it. But would be hard stuff for the UX team. Because currently we just select a marker and type the number. How to implement this user-friendly? When does the system know then that we are ready with typing?


Seems like it wouldn't be terribly hard to have it register 2 keystrokes rather than 1, and if you need 0-9 you'd type "01" then again I'm not a coder.

October 07 (4 years ago)

Edited October 07 (4 years ago)
Matt
Plus


Sean D. said:


Bernd S. said:

Would love to have it. But would be hard stuff for the UX team. Because currently we just select a marker and type the number. How to implement this user-friendly? When does the system know then that we are ready with typing?


Seems like it wouldn't be terribly hard to have it register 2 keystrokes rather than 1, and if you need 0-9 you'd type "01" then again I'm not a coder.

There are a number of ways it could be implemented:

  • Have the token marker accept any string of numbers if they are pressed repeatedly while hovering over the token marker, but restarting when you are no longer hovering over the token marker. Potentially unwieldy, but gives total control.
  • Have the token marker only accept a certain number of digits (2/3/whatever), then if you type in more digits than that, it overwrites. (e.g. if you type 2-5 and then type in 9-5, it will show 2, then 25, then that will be replaced by 9, then 95). I figure this would likely be the easiest fix, and even adding the option for just one more digit would give us ten times the granularity (00-99 vs 0-9) for one of roll20's fundamental functions.
  • It could theoretically also truncate the string of numbers to two digits, so whatever the last 2/3/whatever digits typed are what are displayed. This would likely be a functional quick fix, but clumsy for users and probably a bit frustrating when trying to overwrite.
  • Have a time-based delay where it will accept new number inputs as part of a multi-digit number within a specific time window after the last registered keystroke. Once that timeframe is exceeded, new digits added will replace the entire previous number. I feel like this would be the most user-friendly option, but probably not the most dev-friendly in terms of workload.
  • Probably something better than any of these that the professional roll20 devs can come up with.

Admittedly, I have not dug through roll20's source code so this very well be more difficult than it seems, but in terms of roll20 functionality overhauls in the Suggestions forum, this one seems like it has the potential to be a pretty low-hanging fruit.

+1

January 02 (4 years ago)

+1

January 09 (4 years ago)

+1

Found this because of our game today and we were hoping we could use letters on the icons to use hexadecimal. Solves the 2 key stroke issue mentioned above.

March 24 (4 years ago)

+1

Another way to implement the UX on this is to keep the current 0-9 functionality, but if you right click the marker, a text box comes up that you could put in any string.

+1


Although I use token markers with numbers incorporated.

September 21 (3 years ago)

+1!!   We need this!  Like everyone is saying, beyond low levels it becomes useless.  resistances of 10+ are the NORM at a certain point.


December 13 (3 years ago)
Jiboux
Pro
Sheet Author
Compendium Curator

+1... And negative numbers


December 13 (3 years ago)

Jiboux said:

+1... And negative numbers


My support continues and I second negative numbers!

December 14 (3 years ago)
Tiffany M.
Plus
Marketplace Creator

You can buy add-on token marker packs for this in the store.

This thread is six years old.

December 15 (3 years ago)

Edited December 15 (3 years ago)
Matt
Plus

Jay R. said:

This thread is six years old.

If my memory is correct, it is actually closer to 7 years.


Matt said:

Jay R. said:

This thread is six years old.

If my memory is correct, it is actually closer to 7 years.


I stand corrected. :)

Has this been implemented yet?

February 16 (3 years ago)
Gold
Forum Champion


Nathanial I. said:

Has this been implemented yet?


Not exactly, no, but there is a better alternative method than there used to be. You still cannot type the red Status numbers beyond 0-1-2-3-4-5-6-7-8-9.

But you can buy, or create and upload your own, "Token Markers" also called "Custom Status Markers", and these can be used to display all kinds of numbers, letters, symbols!

Here are the ones you can buy/install:

https://marketplace.roll20.net/browse/search?category=Art:Token%20Markers&sortby=popular


December 14 (2 years ago)

+1

December 16 (2 years ago)

+1 nothing worse than casting Fly and having it for 12 rounds (random 2 digit number, dont blow up at it) and having to use Wings + something to track it.... while a solution is a turn for it in the turn order tracker, the DM has enough to do, us players should be able to do our part even more

February 02 (2 years ago)

This would be a terrific help for all kinds of reminders. For 5e, I currently use Combat Master to get around duration tracking, but there are so many other handy things that having a token marker with 2 digits would help with.