
Hello everyone, and thanks in advance for your
interest. I’ve been interested in
running a oWoD Werewolf : The Apocalypse game for some time, and after a recent
failed attempt at running it for my tabletop group, I’m bringing it to roll20 to
see if there is anyone here interested in joining me to get a long-term
campaign off the ground. My recent
attempt failed primarily because of mismatched expectations on the part of me
and my players, so I’m going to outline a few points, both what I expect from the players and what they can expect from me, in order to hopefully avoid that same
sort of ‘one and done’ thing here.
Warning, incoming wall-of-text, proceed with caution should
such a thing not interest you.
Firstly, a word about my gaming style and the prospective campaign
:
As a disclaimer right off the bat, I am a complete ‘noob’
when it comes to roll20. I have neither
ran a campaign nor played in one on this system. It will be a learn-as-I-go sort of experience
for me, so patience will be required in the beginning.
And as a secondary disclaimer, I’ve only recently re-entered
the world of GMing after a ten plus year ‘vacation’, so I may be a bit rusty at
points. Again, some patience will
probably be required and will be appreciated.
I consider myself a storytelling GM. Mechanics take a backseat to story in any
situation in which the two conflict or collide. If
you desire something to happen for your character that isn’t covered in the
rules but makes sense in the story, I’ll work with you on it. I’ll take your character concept and
background and directly incorporate it into the story. I’m crafting this story for you, the player,
primarily, so your enjoyment of it and immersing you and your character in it is
paramount to me.
I welcome constructive criticism in regards to how I run the
game, whether it relates to something you think I could do better or something
I could stop doing altogether. That said,
no one likes a rules lawyer.
So long as everyone is enjoying the game and it’s flowing smoothly,
rules are a secondary consideration in my book.
Now, a few qualities I am looking for in perspective players
:
1. The willingness to commit to a time and actually show
up. That said, I am a working adult with
a family and I understand that last minute things can and will come up. All I ask for is consideration for my time
and that of the other players, this can be shown by letting me/us know in
advance when you will need to miss a game or be late. Perfect attendance not required, and no hard
feelings, but frequent no-shows or late arrivals will outwear their welcome
quickly.
2. A desire to ROLE-play over ROLL-play. This is the primary reason that my last game
fell apart. I’m not particularly adverse
to the occasional loot-fest hack’n’slash dungeon crawl, but not only is oWoD
not a system suited for this style of play in my opinion, but I am not a GM
suited to this style. Rewards in this
game will come in the form of character development, story advancement and roleplaying
opportunities, not a +1 Fork of Forkiness.
Just something to keep in mind so that you enter into this game with
realistic expectations.
3. I expect a certain
amount of narration on your part regarding your character’s in-game
actions. Example : You are fleeing through the woods after being
spotted by a patrol unit of Black Spirals.
You are outnumbered and determine your best course of action is to hide
and attempt to let them pass you by so that you can double-back and head back
in the direction from which they gave chase.
Rather than simply using the dice to determine simple success or
failure, describe the method you are using to attempt to hide. Under a fallen, rotten, moss-covered log; between
the exposed roots of a large tree; standing
beside the tree and attempting to skirt around it as they pass. I’m not looking for a short story, or
meticulous detail, but just a general idea so that everyone can better
visualize the scene. The dice will
determine if your effort is successful or not, but I’m the sort of GM who is
likely to make the difficulty of a hide check in the above scenario easier if
it is accompanied by a particularly well thought out and described plan of
action. I’m not the sort of GM that will
narrate your character’s successful action for you as part of the overall scene(ex.
Player rolls dice, check successful. “Ok, so you manage to hide from the Spirals
by ducking beside a fallen log”, etc.); that’s your job. What I will do is help you determine what
objects in the environment will facilitate your desired action, as that is my
job. The expectation is that we all work
together cooperatively to tell/describe the scene, and that you take an active
role in describing your character’s part in it.
So, you rolled a successful save vs. wall o’ text and made
it this far(or skipped ahead…for shame.) and you are still interested? I’ll get to the (hopefully) interesting, and
pertinent, part:
System :
oWoD Werewolf : The Apocalypse Revised Edition
Time Zone and Prospective Game times:
I’m in the Mountain time zone, GMT-7. Will run on whatever day is collectively
agreed upon with the players as best, preferably Friday night, Saturday or
Sunday, but am open to most weekdays.
Once/if we establish a solid group, we’ll all come to an agreement on
the time frame that works best for everyone as well. Player requirements : Eighteen plus, as the story will be dark and feature mature themes at times. So long as you have the ability to express yourself semi-coherently and find yourself in agreement with everything I’ve laid out above, you’re probably a match. I’m not discriminatory towards gender/sexual preference/rel. preference/country of origin or anything else in regards to prospective members of the group and neither should you be.
Campaign setting :
Denver, Colorado, present day.
How many players are you looking for?:
3-6
Campaign type?
Home-brew or module?
We will start with a modified ‘module’…Rite of Passage…and
eventually work our way into original content as the story progresses.
Gaming Medium :
Roll20. Possibly
Skype or email for character creation/explanation.
Starting ‘level’ :
Rank 0 Cubs preparing to undergo their Rite of Passage.
Restrictions :
Garou exclusively at the start. Should we progress to a point where a player
character dies and the player wants to create a new character from another of
the Changing breeds, I’m willing to explore the possibility. No cross-system characters are likely to be
allowed at any point. (Mage, Vampire, Mummy, Hunter etc.)
Character Creation :
To be done either on the line with me, over Skype, or
through email. Everything outside of the
norm (Abilities over three dots, cross-breed/tribe/auspice gifts, etc.) to be
allowed on a by-approval basis only.
Looking for ‘realistic’, original and interesting characters…not
everyone should be an ex-Army Ranger or SWAT Team member.
Character background :
Should be fairly detailed and extensive. I won’t be requiring a novel, but a simple three
word character concept “Angry biker dude” type of background is not going to
cut it. You should have a solid idea of
what your character has been doing for at least the past few years leading up
to your first change. You don’t necessarily
need to have it in written form, but if not, have the ability to relay it to me
over Skype so I can make note of it. The
more in-depth and detailed, the better. Do I need to have experience with the setting/White Wolf Storyteller system? No. Werewolf 'noob's are just as welcome as Werewolf veterans. I'm willing to run a quick "introductory" one-on-one session with inexperienced players to introduce them to the system, as well as walk them through character creation. So long as you have a desire to learn the system and setting you are more than welcome.
When will we start?
Well, largely depends on how long it takes to assemble a
solid core group. Ideally, 2-3 weeks,
with time between now and then spent creating characters and possibly running
through short “first change” sessions individually if requested.
How can I express interest?
Respond in this thread or shoot me a PM if you have any
questions or would like to sign up.
Lastly, thanks again for your interest, and for dealing with
the aforementioned wall’o text. I hope
to hear from interested parties soon.
-
Tony