Is there a way for dice macros with text (for generating alignment, simple random tables such as
weather and hit location), symbols (zodiac, chess, planets), and roman
numerals (just for variety)....?? Many board games can be recreated if we can swap out the numeric symbols on the dice faces (results) with any character in a font or with any vector image. If you ever played “Dragon Dice,” you’ll know what I’m getting at. Currently, I use token randomization to simulate this, but it’s cumbersome as it can’t use macros. I have to “roll” each token individually, and it’s a poor substitute. Would anyone know a better way to "roll" colors, on a large scale? I’d love the ability to make a macro like this: 5d5 [result:blue,red,yellow,white,black]…. Another example would be: 1d12 [result:A,E,B,D,K,Y,O,4,3,T,U,Z] How is this accomplished? Can roll20.net implement this easily enough?