Okay, I am trying to get into this API thing to make life easier on me and more fun for the players. I read through the API Wiki (intro, use guide, a few examples and some of the other stuff). I am not a programmer and know virtually nothing of javascript. I have gotten pretty good at using community information over the past few months, though. The first API I wanted to use was the Teleporter. It sounds like a great way to move the players around without have to cut and paste tokens or dragging them all over the map. As I understood it, all I had to do was copy the API script into the API Script editor from the campaign tools links. After that I thought I would be able to utilize the commands in my campaign. I loaded up the campaign and attempted to do so. No luck. I looked through all the notes in the script and re-read the forum posts a few dozen times and re-read the wiki as well (more than once). I noticed one poster mentioned starting a module. However, I cannot find anything about starting API modules or any way to tell the campaign that is should be running an API. Should I have to "start" anything or should the script just run? If there is nothing to start, then I can try to provide more details in hopes that this can be figured out. FYI: I have tried the same things on both the Live and Dev servers with no differences.