Joseph Fernandez said: This post just screams elitism and exclusivity. People with varying skill sets should be able to play RPGs and that includes people who aren't creative. You're also assuming that someone who doesn't want to or can't go so far as to create the story and GM also can't RP a single character. I'm not a huge fan of railroady hack and slash either and I'm definitely capable of problem solving and roleplaying. Remember this is a GAME and a hobby, not work and not a chore. Some people just want to play games, and should be allowed to do so. You're misreading. It's not elitist to say: "In my game, someone who isn't creative isn't as desired as someone who is." I'm not running a game where that fits. There are a good number of GMs here on Roll20 that think similarly. It's not that we won't give you the chance, it's that the chance you'll stick around is slim, so we're going to move onto someone that resonates better with us and the group. There are absolutely players who are like you, and there are a lot of GMs who will gladly take them on. But they won't have long-term staying power. Those are games that will either be short in length, will likely be a module, or players will lose interest. Player investment is really very important. When you lack that, players regularly move on. The problem isn't that you can't roleplay, in my case, specifically, I'm looking for players who want to get into the world, learn about it, discover more about their characters, and the hooks that exist help to serve character growth, which turns into story growth, and helps define metaplot. Do you see why you're not a good fit in that kind of game? It's not railroady hack and slash, but it's very much dependant on a player who wants to play a character, and really dive into that character and setting. Which means your character has to be just as creative as anyone else's. If you choose to follow, you will get significantly less out of the game, because it means that as a GM, I can utilize the material I'm given by the other players to craft a well-written story that involves them, or I can play 21 questions with a player who has no investment, and just kind of wants to observe. GMs absolutely know what they're looking for. You'll find better luck in pick-up games, or short term modules with your style - and they'll be fun, I'm sure. But don't expect GMs who want immersive, roleplay-heavy games, where their players are the focus, and not their setting to so much as glance in your direction. You need to know what games fit you, and GMs need to know what people fit their game and group. Don't expect every GM to cater to you, and don't think that people with different playstyles have to eventually 'relent'. They don't. Forcing it and getting angry at them because of your expectations is just rude. EDIT: Also, stop treating people who enjoy being immersed as 'work'. That's a false dichtomy, and you know it. You're asking for a free pass. That you should get equal time to explain why you're the better choice, over the guy who's absolutely willing to put in the time and effort you're not. That's entitlement. If you can't spare a couple of hours a week before a session to sit down, sort out your character with a GM, and figure out what you want from the setting, maybe - just maybe - you're not in the right hobby? Also, on the flipside, you're somehow making this as a matter of: "Everyone has to play my way." Which isn't what I'm saying. The more people who are willing to put in the extra effort is good for the hobby as a whole. It means quality goes up, players become more desireable, and people who don't want to put in that effort will have easier times getting games with people who think similarly to them. A higher brow pool of players actually benefits you .