Bruticus said: Michael H. said: Actoba said: ...I'll see if i can squeeze in a few more fields going forward to help support the RP type stuff now that it shouldnt impact the sheet performance, though I think i'd still encourage the use of the Bio features too as it's possible to share that data with others without sharing the charsheet which is kinda nice, especially as theres no way to share a read only version of the charsheet at present... I happen to agree that the Bio page is probably the best place to keep such things, as they aren't fields that players generally need to access for any kind of information or macro building, which is, lets face it, the primary reason for having fields in the first place. That said, a suggestion to add to a few fields here that WOULD be useful for a player or GM to have rather than the generic hair/eyes/etc? a few fields listed somewhere that address which pronoun to use for said character. Subjective Pronoun : she/he/it Objective Pronoun : her/him/it Possessive Pronoun : his/hers/its title : sir/ma'am/miss this lets your macros get a little more specific, though of course they could be named better that subjective, objective and possessive. Examples: /em attacks with @{selected|objective} (her) longsword. @{selected|subjective} (she) does [[1d8+10]] damage to @{selected|objective} (her) target. /em tries to bluff @{selected|objective} (her) target, forcing @{target|objective} (him ) to roll his empathy skill to defend against it. I know it seems small, but such things really do make for a better read of macros that no longer have to be quite so generic in the why they are written. and because the fields for each are blank until filled in, its not stepping on anyone's toes in terms of political correctness, which is the reason why gender was asked to be left blank if on the sheet at all; after all, its simply determining how they wish their characters to be addressed in general. i use: @{selected|token_pre} , @{selected|gen1}, @{selected|gen2}, @{selected|gen3}, @{selected|token_suf} for exatly the same reason you do, makes for a hella lot more flavorful emotes in macros. currently i have a blank character handout with only these 5 attributes, i duplicate it when making a new monster, NPC or PC character. I want something like this just because I would love a script where it rolls randomly for flavor /em attacks with @{selected|objective} (her) @{selected|weapon} (longsword) , (random table for weapon damage type verb) ( slashing) @{selected|objective} (her) target (random table for slashing damage flavor text) ( across the chest ) for [[1d8+10]] damage. However I know jack all about scripting, and just starting a rudimentary knowledge of macros.