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Experienced Dedicated Playeyer looking for a game, most settings/systems are ok

I am a ForeverDM that DMs Tues nights for a group, other than that i have been trying to find a fun group to play in. My prefered settings and systems are as follows, though at this point i am willing to accept almost anything and learn it. I pick things up VERY quickly and need only observe how something works once to understand it. 1. Stars Without Number (GM must do GM turns, game must be the true SWN sandbox, not SWN setting with an on-rails dnd style game. GM Turn feeds into game which then players effect which feeds into GM turn in a large cycle, i DM this setting and know how vital this is to it functioning) 2. Shadowrun (my most recently learned system, i think the group i was just with taught me 3ed of it and it was rather fun. Sad that i had to leave that group, but two of the players were kinda insane from my pov) 3. DnD 3.5/5e (not really interested in 4e or PF, 5e i am interestedin trying, 3.5 i know EXTENSIVLY and am most comfortable there) 4. Anything else, if you have a group of cool people and can handle somone who causes a little chaos then i am your guy. I really dislike false-choice games with on-rails consequences where the players THINK they have an effect but really we are going down a list of encounters the DM pre-made. If the DM planned the group to turn left, but we all want to turn right, there should not be a log in the road to force us to turn left. Get my meaning? I am avalible all days right now except Mon and Tues.
they key is, is your brand of chaos to shoot random NPCs in the head with no warning, to see what the GM does?
no, its not. if you want a direct example that just occured.... It was shadowrun, without going into all the campaign backstory, the party went to this apartment building, there was a guy there that had information we needed. The Face tried to negoatie with him but he just kept the face under gunpoint, so me as the Troll Street Sam marched in grabbed the guy let him shoot me and then intimidated him into giving us information. 2/3 other party members GREATLY disliked that i did this, despite it getting us the information we need. In addition he admited that he just called for help when we got there, so we at that point know that several hit squads are otw to kill us, called by him. I had promised him that if he gave the info up i would let him live. When i found out he caleld for help i decided that since my surviving the hit squad was not certain i would make his survival not certain. So i threw him out of a second story window and let fate decide what happens to him. As far as i was concerned he was a loose end that knew our faces, would put any heat he had onto us, and called in the guys otw to kill us. That last one alone is enough to earn the death sentance. The 2/3 party members decided i was a psychopath and voted the character out of the group - and me defacto. Their reasoning was he was a completely 100% innocent individual and that me throwing innocents out of windows is the sign of a crazy mass murderer and that they would not work with someone like that. I should have seen it coming honestly, for two weeks me and the two of them butted heads. Everytime i spoke they told me to be quiet, every time i tried to make a character descision they tried to tell me what to do. The one time i made a descision without their aprooval i become a psycho. So no, its not just to fuck with the GM. There was a reasoning behind it.
The two players i had the disagreement with, one was the decker that spent a huge amount of time describing how he hacks from his mobile truck, all the different hacking actions, and other descriptions of what he does. The other was a mage who was the face of the group, and he always went on loooooooooooooooong winded servile speechs and was very passive, to the point where a man who was shitting himself in fear was willing to resist giving him information. He spoke with slow, long drawls like he was a master negotiator, which is fine(its how he built his guy) The problem is both of them would always tell me how i talk too much. I kept my mic muted and talked to my wife most of the game anyways, when i did talk they would immediatly be ontop of me for talking too much. If i tried to take an action that was not in-line with their 100% always submit servile attitude then i was doing it wrong. You can see why i left.
i also want to say, i agree there is a time for servility and submisivness. There is also a time for interogation and intimidation. Bowing and scraping to every npc you come across every time regardless of circumstance is stupid.
Treetop69 S. said: I am a ForeverDM that DMs Tues nights for a group, other than that i have been trying to find a fun group to play in. My prefered settings and systems are as follows, though at this point i am willing to accept almost anything and learn it. I pick things up VERY quickly and need only observe how something works once to understand it. 1. Stars Without Number (GM must do GM turns, game must be the true SWN sandbox, not SWN setting with an on-rails dnd style game. GM Turn feeds into game which then players effect which feeds into GM turn in a large cycle, i DM this setting and know how vital this is to it functioning) 2. Shadowrun (my most recently learned system, i think the group i was just with taught me 3ed of it and it was rather fun. Sad that i had to leave that group, but two of the players were kinda insane from my pov) 3. DnD 3.5/5e (not really interested in 4e or PF, 5e i am interestedin trying, 3.5 i know EXTENSIVLY and am most comfortable there) 4. Anything else, if you have a group of cool people and can handle somone who causes a little chaos then i am your guy. I really dislike false-choice games with on-rails consequences where the players THINK they have an effect but really we are going down a list of encounters the DM pre-made. If the DM planned the group to turn left, but we all want to turn right, there should not be a log in the road to force us to turn left. Get my meaning? I am avalible all days right now except Mon and Tues. You are aware that pathfinder is basically 3.5 with bunch of houserules, right?
Sounds like you would make a really hard core GM of action scenarios. Seems like the GM did not plan an exit strategy for that encouinter. My first impression was maybe the NPC was lying. Also, throwing a guy out a window for calling for help does not equate in my mind as a reason for killing him, unless your character is a man of violent action. But I wasn't there. Certainly the case could be made that you forcing the NPCs hand literally and taking the bullet solved the problem. However there is the issue of a body to be found, witnesses outside, and once you kill the hostage you have there is nothing for you to bargain with once they arrive. seems like you are a really dynamic player and need a really dynamic action group. Some people shy away from that, unless it's D&D with a lot of hit points and potions. Cool story, though. But my impression is you want to cut loose as a player. And you are looking for some kind of Noir Setting, where it is no holds barred, perhaps a bunch of anti-heroes.
dont know much about pathfinder other than what i have heard, and what i have heard is that it is even more into tile combat than 3.5, to its detriment. my character is a troll, and the group had spent the last 5 npc encounters bowing and scraping while i am forced to stand there and do nothing. he called a hit squad on us so i figured his life was forfeit. The streets were cleared because as the dm said "when a troll with two large cybernetic arms gets out and walks down the street of this gated community the area clears out in a hurry" Trolls are basically bulletproof killing machines that everyone does their best to avoid. Im not sure what a "Noir Setting" is, care to elaborate? or what an anti-hero is. is that a villain? Im fine with a group that does not handle things in a cut loose manner, as long as its not a constant bow & scrape no matter what. Sometimes you need to know when to shove a shotgun in a guys face. But i also definantly want a group that can handle if one players make a choice in the moment - and that choice ends up being something you wouldnt do. A perfect example from a popular stream on itmeJP is when his party is going to starve in space, to survive they put themselvs into comas save for Higgs, the hijink making pilot. He spends the life suppot jamming to country music naked and drinking bourbon. The party is shaking their head and saying omfg. But they didnt rage at him and it all turned out fine. The party wanted to bow and scrape to this guy, i pumped him for info and then tossed him out. Part of the setting is also that when your "essence" drops below 1 you become somewhat more robotic in nature. My troll fighter guy had ALOT of cyberware. Hes a cyborg. Part of that roboticness is a loss of humanity. I had what the objective was, so i tossed the useless meatbag aside. It felt very right in character and the NPC was not a major point, he was a device to deliver a plot coupon. After the coupon was had he served no real purpose. But im a psychpath who needs to be voted out. Its like they never burned down a tavern in DnD.
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a Noir setting is where the characters are not black or white morality, but are shades of Grey. Or they are flawed, but they own their flaws. A detective that is tracking down a philandering husband but he's hot to date the client that hired him so he allows the cheating husband guy to to be killed by a robber (as he is following and watching the guy) so he can down the road, set himself up to jump the client who hired him. It's common in Classic Noir 20s, and also in Cyberpunk settings. Which shadowrun is a fantasy cross-genre mix of. An anti-hero is a character that does the right thing for the wrong reasons, typically self interest, but in the end, he or she solves the problem, even if the solution was messy. Not a villain, because a villian works against the hero. the anti-villain works against the villain but is not typically so to speak a "good guy." Captain Quint in Jaws is an Anti-hero working against the shark. But he's also a burned out Navy vet consumed with revenge against sharks to the bitter end, when the shark gets him. Because in all of his hate, he made mistakes and underestimates how big this shark is actually going to be. I'm not apologizing for your group, but the cyber-psychosis rules are in Shadowrun and Cyberpunk games to show the loss of humanity, as people merge with machines. your guy merged. tossing the meatbag aside metaphorically scares them, as you are now in their mind a soulless, antihero killing machine. You can toss a guy out a window, they have no guarantee you won't do it to them as players. Seems like as i said the GM had no endgame for the scenario, or was making some kind of morality play for an armed standoff that you did not buy into. I see where you are going. It was true to the character, so you did it. There are some GMs that do not know how to handle that and don't anticipate that kind of play. you definitely need a sandbox type world,like you say, not on rails. A agree. You also might enjoy wild west games, where guns are typically a solution..
Wow, thanks for all that. Will you GM for me? You def seem to get it. They actualy said one of the reasons is because they are unsure i would or would not throw them out of a window, my answer to that is the unwritten unspoken social contract of "we are playing a game, the game follows the party, therefore the party needs to work together". Respecting the meta-rules of a game are what enables the game to exist. Respecting the meta also means acting as though you lack information you have when nessacary. It enchances the game. They rejected this explination.