Hex based maps in tabletop RPGs are almost non-existent. Almost. There are currently two strategy games on the market which make use of Hex (H), and have been popular for at least three decades now. The first is Battletech, as mentioned in a previous thread. Resources are the following: Battletech Total Warfare Battletech Strategic Operations Battletech Tactical Operations The above are the three core manuals for the game. For use, I will also quote Gauss' post from my thread. Gauss said: Here is a wiki showing low res images of the map packs. <a href="http://www.sarna.net/wiki/BattleTech_Map_Sets" rel="nofollow">http://www.sarna.net/wiki/BattleTech_Map_Sets</a> Battletech has a number of map elements: General fluff about the map elements: First, hexes are 30 meters across in Battletech Second, each elevation change is approximately equal to 6 meters. Third, Battlemechs are 2 levels tall and only one battlemech can occupy a hex. Fourth: Forests are a 'uniform' 2 levels high on top of the terrain they are standing on. Terrain types (from memory, some may be missing or named slightly incorrectly): Clear Rough (rubble or rocks etc) Light and Heavy Forests Hills and Depressions (both up and down) are measured as 'level 1', 'level 2', etc. for hills and 'sublevel 1' etc for depressions. Water (rivers and lakes, can be at varying terrain heights, should have depth values such as 'depth 1', 'depth 2' etc). Paved/Roads Buildings (Light, Medium, Heavy, Hardened, different sizes from 1 hex to multiple hexes) Some terrain types can be mixed. For example, forested hills. This is basically a common sense thing. That should be a good starting point. - Gauss The second popular hex based strategy game is Ogre, by Steve Jackson Games. <a href="http://www.sjgames.com/ogre/" rel="nofollow">http://www.sjgames.com/ogre/</a> The problem with that game is that resources are kind of rare to find on it, but I understand it uses Hex(H) just like Battletech.