Wow, again thank you all for your responses. The expediency is definitely a perk (a) SOLVED yeah, had I actually searched for that with appropriate terms I'd have found it. To me it is just good UI and app development for search. (b) I have found the ctrl-c command, but in test builds I don't always remember where/which map it is on. The Aaron brings up an option I have not figured out how to access, a link to something that describes what you say would be useful. I can't locate a context menu for a map piece, let alone a star option. (c) Brian, TokenMod Script, noted. The Aaron, the name of the other script? (d) Considering the usefulness of additional layers, I see a handful of assignable properties being equally useful for user created layers. The table that follows are the variables I believe would be required by the posts I read and my thoughts, thanks to Gold's search suggestion. Now to make this enticing for Roll20, a free/base account gets the 3 current layers and maybe one extra "programmable" layer, Supporter gets 2 or 3 additional, Mentor 4 to (reasonable technical limit) additional. This way they are not giving away free features. I want Roll20 to thrive, and they need incentives to make people buy. Name/Title Description Ex 1: Weather Ex 2: Hideouts/Maps Ex 3: Self-modifying Maze zOrder Allows foreground and layering (post 1241955/sub 1344399) Weather layer is on top Roofs are beneath weather layer which layer is above background and affecting player movement Opacity to assign transparency Make black clouds highly see through so they appear to be shadows Dust and dirt over everything? Visual indicator a trap exists for for non-narrative role-play games without having to modify by image editor Visible by players (or specific player) Additional GM layers. Preplanned changes to environment. Remove roof because PC enters Drastic weather changes caused by PC or GM. Reaching The player rolls camouflage or casts concealment hiding it from other players. Several layers that each contain just walls or traps. Swapping visibility between these layers shifts multiple walls and traps Editable By To assign who, besides GM, can modify PC casts control weather. Be it a hideout cave or vehicle, why can't the PC set it up the way they want it to look. Provides ownership and immersion for PC NA Displacement Collection of 3 variables, an X speed, Y speed, & interval. After "interval" has elapsed it adjusts the layer position by the values "X" and "Y". Mutually exclusive to Static Weather moves across the PCs map. Wind gusts cross the screen. NA Creative map makers could make walls appear and disappear on an interval Static Create a layer that is always on top, does not scroll. Think HUD. Mutually exclusive to Displacement Add dramatic tension. Keep useful data onscreen at ALL times. Use for Dynamic Lighting + Line of Sight still hidden. Instead of players having to move maps or zOrder for paid accounts. They can assign a layer to reveal through. NA NA NA