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Dark Heresy: Proven Quality.

So I am wanting to model this on rolls, its a "on a roll of 1 or 2, the damage die reads 3 instead" quality from the game. I'd rather build it into the macros then tell everyone the total is wrong, is this possible, I just went through the wiki/dice reference with no luck
{1d6, 3d1}kh1 Will roll a d6 (or whatever die you want rolled) compare the result to 3d1 (3) and if it's lower than 3 it will keep the 3 if it's higher than 3 it will keep the roll, if it is 3... it doesn't really matter its 3 either way.
ok, so lets say I was rolling 5 exploding dice, like {5d10!!, 3d1}kh1 ? will this keep a min of 3 on each individual die? If so, thats brilliant =) If not, I effed it up somewhere, I'm guessing.
1430375095

Edited 1430375302
It won't... for exploding die you'll need something entirely different and i'm nt really sure how to accomplish it... You could do something like 5d10!r<2 to reroll 1s & 2s and explode on 10... but that won't give you a result of 3 when 1 or 2 was rolled... I'm not entirely certain if it possible to set a minimum roll to individual exploding dice and the {}kh1 method would require you to input that for each individual die... If it is possible then it will require either the API or the assistance of one of the various math wizards lurking about the boards. Another option is 2+1d8... but again this won't work for exploding die and you'll have to total the minimum roll for multiple die so 5d10 would be 10+5d8... exploding dice are something completely different though.
1430403139
Lithl
Pro
Sheet Author
API Scripter
Chell said: Another option is 2+1d8... but again this won't work for exploding die and you'll have to total the minimum roll for multiple die so 5d10 would be 10+5d8... exploding dice are something completely different though. 1d8+2 is equivalent to 1d10r<2, not {1d10,3d1}kh1.
Unfortunately none of those options is better than the exploding macro and telling everyone the dice are wrong all the time. 10+5d8 exploding into d10s might work, but seems odd, is there a way to floor each roll to min 3?
1430406438
Ziechael
Forum Champion
Sheet Author
API Scripter
An option here would be to set up your own custom dice using a rollable table ? With the example of a d6 you could set up a table weighted as follows: 3 - 3 4 - 1 5 - 1 6 - 1 It's not going to play well as part of larger formulas but at least gives the desired result...??
So let's say I do that, can it still explode into d10s on a 10? Or would it explode into rollable table? Or not explode?
1430408170
Ziechael
Forum Champion
Sheet Author
API Scripter
At this moment in time all it would do is generate a result from the table, so in this case a 3, 4, 5 or 6. You wouldn't be able to use it for much more than that. API (a mentor level perk) would allow for a much more sophisticated answer, the rollable table is more of a manual work around which could at least solve the 'ignore 1's and 2's issue'. As for exploding, you'd have to do that manually based on the result of the table roll i'm afraid.
Doesn't sound useful. No reason to go to manual exploding instead of manual proven. Either way the macro fails to produce an accurate result. Alright, seems like its not possible to make this work. Thanks guys and girls =)
1430415368
Lithl
Pro
Sheet Author
API Scripter
Just tell your players to stop being so righteous, rolling 10s all the time. The Emperor has forsaken them! =P
Its Black Crusade, so they need to stop zealously hating!
1430422317

Edited 1430422367
wait... is the proven quality only applied to the initial roll and not to the extra dice from an exploding d10? if so then {1d10!!,3d1}kh1+{1d10!!,3d1}kh1+{1d10!!,3d1}kh1+{1d10!!,3d1}kh1+{1d10!!,3d1}kh1 would give you your proven 5d10!! yea, it's a bit messy but it would do what you're looking for if that is the case.
Only to initial roll, never to exploding, right
I'll try that out! =)
just remember... for each additional die you have to repeat the {}kh1 section
Works perfectly!