Ok... so I'm looking for a way to get this to work properly... in the savage worlds game that i'm playing with a group of friends I've got a weapon with a min Str of d8 and I only have a d4 in Str... since the attributes are defined as dice (using the tabbed character sheet) I need some way to compare the size of a die to a number and output the result as either a 1 or a 0... I had an idea to do something like [[other calculations +[[{@{strength}r<7}>8]]-1]] but considering that it will cap out re-roll attempts on anything under d8 I'm afraid to use this in an actual game where it will be rolled several times... and it won't accumulate greater penalties for each smaller die size To simplify... I wan't to know if there is a better and less roll heavy method for this... any die size d8 or larger has no penalty for each die size under d8 has a -1 penalty (d6 = -1, d4 = -2)