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Looking for help deciding on a campaign to DM here.

(My apologies if this counts as a double post, I was hoping I'd get some more responses here.) Hail and Well Met everybody, long time user of Roll20, soon to be first time streamer of an online table, provided that I get a good group of players going. I know that there is a lot of people looking for DMs to run Virtual Tables on, especially those who are going to be on Twitch as well, but I'm at a bit of an initial bump in the road: I have a list of campaigns I can work with, and I can't decide on which one to start off with. Let me list a couple ideas here. 1. Remixed Lost Mine of Phandelver, with some extra dungeons, altered scnearios, and tweeked out dungeons to keep things fresh. (I'm surprised that the Starter Set Campaign hasn't been done to death yet.) 2. Tyranny of Dragons storyline: Hoarde of the Dragon Queen and Rise of Tiamat done end to end, or you can just do Rise of Tiamat if you have a character that already did Hoard. 3: Dreams of Thay storyline: Scourge of the Sword Coast and Dead in Thay done end to end. 4: Algaren: A homerule sandbox campaign set in the Sword Coast. An ancient kingdom returns in the Sundering world, with the key to defeat some of the more formidable evils therein. 5: Skies of Netheril: Homerule campaign. The requrgance of the Weave has severed the Shadovar's connection to Netheril. This creates a vaccum in the region where several organizations vie for the ancient and reactive magical items buried therein. Once I know which one to do, I can easily set one up for a group to play in. Please let me know which one perks your interest. Your time and consideration is greatly appreciated.
I'm not a fan of the premade ones, but the fourth one sounds pretty cool.
Honestly, it depends on the experience of your players. The premades are more-or-less designed for players who have never touched DnD before or maybe only occasionally in the older versions. But if your group knows its lore, 4 and 5 are probably more interesting. 5 is probably more lore-heavy than 4. If your group is newer, I'd do 1. If they're more experienced with ttRPGs, I'd do 4 if they want more exploration or 5 if they're more of a power-munching group.
I have noticed that LFG postings with official campaigns tend to get a ton of responses really quickly. Options 4 and 5 will get you more creative players, probably, and seem like they will let you flex those DM muscles in a more creative fashion. Personally, I would find that more fulfilling, but if you're worried about getting players in a hurry, run a premade game and you'll get a dozen+ applicants.
"If you build it, they will come." It will not matter what campaign you run. You will get people to play. With only maybe 5% (10% if I stretch it a little) of roll20 people wanting, able or capable of Dm`ing. Any campaign posted with a DM already involved gets a lot of attention.
i like the #4 campaign (love the sandbox campaigns) if you still need players i am free between 8pm-3am every weeknight (can't play Monday or weekends. EST
I might set up the Alagren campaign eventually, but I'd like to have a published campaign to get myself accimated to DMing with Roll 20. I'm thinking the Dreams of Thay series. I'll start on that, and then start Alagren, if that's all right?
What days, and what times? I am available from 2pm to 7pm EST most days, whenever on Tuesdays, if you would have me.
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My timeframe would be 7-10pm Central Daylight Time, Tuesdays, Thursdays or Fridays. Suitable to change, of course. And of course, you must be willing to be on Twitch.