i am very sick of games where i hear things like "i'm not looking to think, i just want to have fun" or "there is no place for morality in this kind of game" (i've heard this one a lot but it was most annoying when we were in-fact talking about mob-psychology). I want a real sandbox game, where the GM expects the plaeyrs to poke and ask questions and tell stories. i want a game with consequences, that either requires a high standard for character concepts or requires that your concept be distraction-free. either we are tied into the game world, or we are bland with a single goal, but no self encapsulated stories that don't involve other players. I want to get into IN CHARACTER fights with other players about what to do with the treasure, one where we fight about what's right to do with it, and where we both have good arguments. i want a world where when the cops arrest me, i get to learn about there local police system. can anyone help me out?