Hi, I'm about to start a Roll20 campaign around a megadungeon, Ruins of Undermountain, and I'm not sure how to handle the notes, and ever changing "key" of my dungeon. My goal is to create an open table and I intend to use The Alexandrian Tip's on Re-Running the Megadungeon and the amount of change in the dungeon key worries me if I go the traditional way (good old notebook). I though that, may be, I could use Roll20 at my advantage to handle the ever changing dungeon key, the idea of having everything I need incorporated in the VTT pleases me, but I'm lost on the specifics of how to do just that. So far, I was thinking of this : Using the Rollable Table to handle things like : Random Encounters Room content generation etc Using the Journal, specially with the folder, to keep fully stated tokens for each monsters (I know, that's going to be a lot of work) Token on the map layer for any item that could be interacted with and/or light sources (going to use dynamic lights) Gm Layer Tokens, for monsters in the rooms, to allow me to put them in player sight after describing the room Its for the actual description of the rooms that I'm not sure, I don't know what would be best, using GM layer Tokens for each room and use the Token Description, or use Journal's Handouts or even 'Character' to be able to create room specific Macros and even using linked token to handle the room. What I'm afraid (if I use Journal's handouts or character) is that my Journal will become unmanageable, even with the folders. So I'd like to know if any of you, experienced Roll20 Game Masters, have any tips or knows any hidden gems to handle my dungeon key with the Roll20 interface.