All of the following work without API!&{template:pf_attack} {{[Cure Light Wounds](http://www.d20pfsrd.com/magic/all-spells/c/cure-light-wounds)
[Cure](http://i137.photobucket.com/albums/q223/Julix91/heal-hand.png)=@{name} for [[1d8+[[@{Nigel Inork|class-0-level}-(@{Nigel Inork|class-0-level}-5)*[[(floor(1/(floor(@{Nigel Inork|class-0-level}/5)+1))-1)*(floor(1/(floor(@{Nigel Inork|class-0-level}/5)+1))-1)]]]]+2]]!
(additional +2 if cast on self)}}

The +2 is due to the Fey Foundling feat that adds +2 per die healed. I never bothered updating it to calculate automatically (since I'm still healing 1d8), but actually that would make for a more elegant solution! I'll edit that in.
The reason I share this is because my group was quite surprised when I used it the first time, so I think it counts as a good macro despite the simplicity of it.
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/me weiß sich zu verteidigen!
&{template:pf_attack} {{name=Verteidigung}} {{character_name=@{Nigel Inork|character_name}}} {{character_id=@{Nigel Inork|character_id}}} {{[[@{Nigel Inork|AC}]] AC=***Saving throws***}} {{[[@{Nigel Inork|Touch}]] Touch= Fortitude [[1d20+@{Nigel Inork|Fort}]] }}{{[[@{Nigel Inork|Flat-Footed}]] Flat = Reflexes [[1d20+@{Nigel Inork|Ref}]]}} {{[[@{Nigel Inork|CMD}]] CMD = Willpower [[1d20+@{Nigel Inork|Will}]]}}
/w Julix Remember to use Adaptable Luck for +1 on save after roll, but before result reveal.
/w gm -2 CMD vs [*dirty tricks*](http://www.d20pfsrd.com/gamemastering/combat#TOC-Dirty-Trick), and -2 AC vs improv. weapons and -2 on saves vs poisons, disease, illusions, as well as [*Sp and Su*](http://www.d20pfsrd.com/magic#TOC-Spell-Like-Abilities-Sp-) of ferries.+2 saves vs death effects, and fear.
Und der Hund erst recht!
&{template:pf_attack} {{name=Verteidigung}} {{character_name=@{Rags|character_name}}} {{character_id=@{Rags|character_id}}} {{[[@{Rags|AC}]] AC=***Saving Throws***}} {{[[@{Rags|Touch}]] Touch= Fortitude [[1d20+@{Rags|Fort}]] }}{{[[@{Rags|Flat-Footed}]] Flat = Reflexes [[1d20+@{Rags|Ref}]]}} {{[[@{Rags|CMD}]] CMD = Willpower [[1d20+@{Rags|Will}]]}}
/w Julix Remember four legged (+4 vs trip).
That gets AC and all the saves with a single click looking like this:

this reminds me of all my modifiers etc that rarely come up. The same thing without the notes has become the default for the other characters in my game as well. It's very dense but clear - and without use of API (so I didn't have to bug my GM to change anything).
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&{template:pf_attack} {{character_name=Rags}} {{character_id=Rags}}} {{name=[Dog](http://i137.photobucket.com/albums/q223/Julix91/hound-right.png)}} {{attack=[[1d20cs>20 + 3]]}} {{damage=[[1d6 + 3}} {{crit_confirm=[[1d20 + 3]] ]]}} {{crit_damage=[[1d6 + 3]]}} {{type=piercing}} {{description=[[1d20+@{CMB}]] trip vs CMD (on successful bite)}}

This last one also had good surprise value since at least one of them kept thinking of the dog as so cute.
Obviously using pictures in chat isn't nearly as cool as for tokens etc. - but it can still elicit emotions if used well. Obviously a bic picture like this bloats a little, but I feel the effect is worth it, at least the first time of the fight.
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&{template:pf_attack} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{name=@{name}}} {{attack=[[1d20cs>[[@{crit-target}]] + [[@{total-attack}]]]] }} {{damage=[[@{damage-dice-num}d@{damage-die} + [[@{total-damage}]]]]}} {{crit_confirm=[[1d20 + [[@{total-attack}]] ]]}} {{crit_damage=[[[[(@{damage-dice-num} * (@{crit-multiplier} - 1))]]d@{damage-die} + [[(@{total-damage} * (@{crit-multiplier} - 1))]] ]]}} {{description=@{notes}}} {{[weapon](http://i137.photobucket.com/albums/q223/Julix91/aspergillum-across.png)=**Type**
@{type}}}

This really doesn't take up all that much space... Especially if you consider just recently many of us still had the pointless crit confirmation rolls (i.e. those that didn't threaten in the first place) and the "if it does crit, here's how much damage it'll make" kind of lines.