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Start Time, XP Tracker, Loot Log

XP Carried Forward: 24,200 - Cadren, the Eternal Blade: 700 Total XP: 24,900 While I'll go over it next session given we ended suddenly, but that encounter will also count as a mile stone, and, additionally, you all get back 1 daily power. (Restoring a poison use counts as restoring a daily.)
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XP Carried Forward: 24,900 - Samminel, right hand of the Bringer's of Twilight: 800 Total XP: 25,700 Which is 300 xp short of level 11. One might make an inference on the value of Aramil and look at level 11 things.
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XP Carried Forward: 25,700 - Aramil, Lord of the Firmament: 1,000 Total XP: 26,700 Yes, there's loot, I promise, from the palace, not Aramil, he was strangely without items. While we'll get to it in character for the current players, for the sake of the new players if they wish to go shopping in advance, you'll receive enough gold each to go to 9,100 gp each.
Oh hey I never did xp for the ropers, I'm the worse. XP Carried Forward: 26,700 - Ropers and Chuuls, welcome to the Underdark: 500 - Meeting Lord Zancryn, generally speaking managing to be diplomatic (and some RP xp): 500 Total XP: 27,700 As Ponachi no doubt spent far too much time explaining, Ropers will often eat people, and keep any coins and gems in their gullet to aid digestion, just don't ask him how that actually works. This amounted to 500 gp each of assorted coins and gems, bringing the total wealth each to 9,600 gp.
Wow have I not updated this for that long? I am the actual worse; XP Carried Forward: 27,700 - Insane Derro and a Garden of Statues: 700 - Rot and Carrion Crawlers: 700 - Beholder Fun Times: 1000 - Clearing the Mines: 800 Total XP: 30,900 I'll do loot in time for when you're actually at a place you can spend it, honest. Maybe.
XP Carried Forward: 30,900 - Enthralled City Guard: 700 - Alliance Secured: 800 - Far Realm Anomaly and the Chuuls: 700 Total XP: 33,100 Keen eyed people will notice this makes you level 12. We'll deal with that once you're back on the surface, there's only one encounter to do in the Underdark, and reaching a new level after a mile stone feels appropriate. Similarly, I'll deal with whatever salvaged aberrant parts are worth then, doing loot as if we had 6 people going off attendance recently (I'm happy to keep our goblin friends slot as a 7th person if he returns to us, but not fair on you guys for him to be using your magic items). TL;DR: You have the XP to be level 12. Stay level 11, do NOT level up until you're back on the surface, that should be one encounter away.
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Assuming you survive to get the surface and someone does paper work for the request you did/finds an exotic sales person to unload aberrant bits and pieces at, everyone gains 3,400 gp, for a total of 13,000 gp. Also your time in the Underdark and in some cases exposure to far realm energies has empowered many of your items, most +2 items are going to +3. But you know, assuming you survive. :3
Wow, have I really not done XP in that long...? XP Carried Forward: 33,100 - Mind Flayer and Chuul Experimentation:1,400 - Umbrasil, Lord Verdorth, Diplomacy, Allies: 300 - Twil- Err, Vampires: 800 - Mezair, Scourge of the Grey Wastes: 1,400 Total XP: 37,000 Err, this is mostly so I could recruit. ...Umm, I suppose I should also work out gold and items for no Fair and new people.
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XP Carried Forward: 37,000 - Rajin and his rather disappointing merry band: 1,600 - Alliance Secured: 1,200 Total XP: 39,800 Between selling Mind Flayer and Chuul bits from back in that last encounter in the underdark, a very happy Lord Verdorth, murdering very stupid vampires, performances on the shadowfell, and a satisfied Vanna (primarily Verdorth in term of raw money), everyone gets 6,000 gp. (You can assume a fair amount of this was platinum, gems, or residuum.) For a total of 19,000 gp. Not that you spent more than a few hours in Umbrasil instead of taking an extended rest, but those of you that care about rituals, you may proceed to burn your money. xD
Because of your time in the shadowfell and generally adventuring, anything that was +2 has grown to +3. Perhaps stronger to fight the oppressive darkness better, or perhaps just being dimmed but made internally more powerful, the Sunblade has grown into the Radiant Weapon. Finally doing the other slots over food and caffeine, you can assume they either Drod or Amyr walked in with them, or Vanna found them in a stash of Rajin's stuff; if they're new. Hopefully if I'm caught up and we have a consistent party, I'll actually give you loot regularly from encounters in a planned manner. Imagine that. xD
XP Carried Forward: 39,800 - Angels of Nerull and Undead Happy Fun Times: 2,000 - Maegera the Dawn Titan: 2,400 - Raven Queen's Favour? Future Plot with Nerull? General quest and RP xp: 1,200 Total XP: 45,400
Loot: - Updating (for real, promise, maybe) that loot list of items. Most items are delayed things from Vanna when she cleaned out Rajin's stash. Items that 'upgraded' are the existing items, well, growing, as you go plane hopping and primordial (aspect) slaying. - Assorted bits of Angel and Primodorial usable for rituals, magic item creation, or just worth money to the right people, for a total of 5,000 gp each (for a total of 24,000 gp each). - Enough Residuum for (better or worse) Ponachi to finally have his fortress, on the plot of land the party was given at hitting at level 11 and then prompty forgotten about. - Enough essence of Maegera being rescued by Kalael before it was turned to bricks to do somethings? (Suggestions seemed to be, take to Rydia or other NPCs and have them track down the object Maegera was summoned from.) - Kalael as an elemental sort fighting an Elemental Primordial Aspect has gained some of its dire radiance. (Functionally Kalael has the Incendiary Ring of Fireblazing, but it doesn't take up a slot, and the daily power doesn't count against the magic item daily power limit.) - Drod for his service to the Raven Queen has gained her blessing. (Drod has the level 13 version of the The Raven Queen's Shroud alternate reward. The daily power doesn't count against the magic item daily power limit.)
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I have not done XP since you guys left the Shadowfell. ...And I entirely forgot how close you were to level 14. Huh. Well then. XP Carried Forward: 45,400 - Fire Genasi Slavers (encountered near Sandbourne): 1,000 xp - Fire Giant Encampment: 1,200 xp - Fire Giant Patrol: 1,200 xp - Suspiciously convenient RP rewards to get you to a round 20% of the way through the next level (though for real getting information related to the Fire Giants, what's happening to the dragonshards, a lead on air elements, etc.): 200 xp Total XP: 49,000
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XP Carried Forward: 49,000 - Azer's, Hellhounds, and meeting Kymerial: 1,000 xp - Death of a Petty King and Tyrant: 2,000 xp - Getting through the protected door, freeing a fire elemental, and returning it home; 600 xp - Elemental Hellhounds and Prison Guards, oh my; 1,200 xp - Defeat of Yasesril and her servants of Imix; 1,400 xp - Rescuing prisoners and tasty RP xp; 600 xp Total XP: 55,800 Huh, that's getting rather close to level 15, well, I suppose that's an appropriate enough reward for when you're done clearing this place out. Something something money, something something items, lets see what Finite walks in with, and what you might find in a treasury.