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Something to think about: where are you planning to live while you're in the Horn? If you can give me an idea of your living arrangements, that would be good. Remember, the only working cell (at the moment) is the one on the second floor, and the food-preserving room is on the first. Also, for beginning the ritual to free Vetra-Kali, you may take an incremental advance. Please note there's a possible alternate use for your 4th-level feat -- more information to come soon.
I think I'm going to set up camp near the spiny fish and study them. For my incremental advance, I will add an additional 2 points to the Poisoner background (up to 5).
Sandra's set up in that one room that actually has a bed. I think it's on the second floor, but I might be mistaken. I'm definitely gonna take the minions for my 4th level feat, which I guess are gonna come from the frog people. Sandra's not gonna like it, but they need manpower and she's the most capable of training them. At least two frogs should be watching the prisoners at all times, but I can use the zombie of Mr. Slayed-Ten-Men for part of that. We really need to get those other cells functional so we can split them up. The dwarf, the bard, and Hallack himself should be fine together but I want to keep the priestess secluded so we can keep a constant eye on her. The next few days are spent getting the bullywugs some equipment (I'm thinking leather armor, some short swords, and wooden shields) and trying to train them in basic combat maneuvers. If Vinha and Riss can go out and hunt for food and leather, and Tek could assist with making the armor and shields, we should be able to get all of that within a few days. The swords will need to come from Farholde for now, since we don't have a working forge. By the way, the dwarf we took prisoner was a smith, so we might be able to cajole him into helping us get the place outfitted. At least to get the forge up and running.
Natters will be living in the same room as the ritual, taking extreme care to make sure she doesn't miss a single step or tri-daily prayer of the ritual. It shouldn't be difficult to make it habitable for a kobold. For her incremental advance, she'll be getting more hit points.
Riss will clear a room on the floor that had all of the weird murals. I forget which one that is. And for the incremental I'll take a minion crew, I suppose. Probably they'll be a mix of outlaws and hunters. +1 Espionage +1 Secrecy
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Post-Session Stuff: -After soundly defeating Jurak and the elves, Sandra sets to work organizing a feast for the bullywugs. They managed to surprise her in that last fight with how well they did, so they deserve some sort of reward. Of course, you can't have a feast without food, so Sandra accompanies the frogs out on a hunting mission. If anyone else wants to come along to that, feel free. -Sandra doesn't know much about bullywug burial rights, so she defers to Zikomo on taking care of the dead frogs. The thought of re-animating them as zombies to serve as manual labor for fixing up the Horn is tempting, but the bullywugs were allies and they should be treated with at least a little bit of respect. Besides, there are a bunch of elf corpses for manual labor. -Sandra loots and reanimates the elf archers, putting them to work immediately to tidy up the Horn. Specific orders are to attack nothing and obey the orders of Sandra and the rest of the party members. Note to the other players: please don't use the elf zombies to do stupid stuff. -Now that we have a bunch of bows and arrows, maybe she'll try teaching the bullywugs archery. -The elf commander deserves special treatment, but Sandra isn't entirely sure what. Maybe she'll try calling up its spirit and interrogating it, if that's possibly with her powers. If not, then she joins her archer friends as an undead servant. I dunno if Tek wants to look at her lightning sword, but if it could be re-purposed that would be cool. Lightning swords are cool. -Unicorns are magical creatures, so maybe there's something special that can be done with its body? I'd like to explore options on that, but that seems like a job for someone more magically or naturally inclined. -Similarly, maybe Riss and Sandra can work together to get some use from Jurak's corpse. If we could animate the trees like he could, that would be a huge boon to our defenses. -Hang out with Grumblejack, see how he's holding up after the battle (most important thing). That's what Sandra's going to be doing these next few days.
Can we do something with the unicorn horn, maybe?
To catch up with this: - The elf commander's sword is perfectly normal, aside from nice elven workmanship. Tek's guess is that the magic was probably in the woman herself, not the weapon. - Reanimating Jurak for defensive purposes is, I think, skating a bit close to the line of Sandra's necromantic powers being for flavor, not combat. - It seems reasonable you should be able to do something with the unicorn horn. I'll write something up.
Even more post-session stuff: Week 4 More bullywugs start trickling in to join the Bane-Tog tribe, and Riss's crew of grim woodsmen settle into the Horn as well. Webbed fingers and bows are not the best combination, but the bullywugs are willing to try to master archery. Although you haven't mentioned it specifically, I assume Tek will take some time to study the golem and determine what exactly needs to be done to get it operative. I'll have a handout for you on that topic tomorrow. Another message arrives from Elise Zadaria in Farholde. An adventuring group calling themselves Brendam's Breakers were planning to assault the Horn, but Zadaria and her crew were able to decoy and eliminate them. If any of you have anything you want to work on, or have your minions do, during this week, let me know.
-Sandra will write a letter to Zadaria, thanking her for the aid of the 7th Knot. -We need to get those other cells fixed up. Get the smithy going as well. -I'd like to have Sandra start interrogating the prisoners, though I don't imagine it will amount to much. They seem like simple folk who just got in over their heads, and while she's not exactly merciful, their bravery deserves to be recognized. The interrogation isn't too rough, I was thinking of just taking them to one of the empty rooms, flanked by zombie elves or bullywugs, and just talking to them. Sandra's most interested in their leader, the former sergeant (I think that's what his rank was). As a military-minded person herself, she'd like to know about his history and if there were any noteworthy battles he fought in. That sort of mundane stuff.
Riss and his minions will work on keeping the horn fed. I'm not sure what else to do with them at the moment.
Yorgun the dwarven smith is still unwilling to work for you, but you'll have no problem finding some artisans in Farholde who don't mind relocating to the Horn if you throw enough coin their way. They can get the forge operational and install new locks on the cell doors. Questioning Yorgun and Sister Marta doesn't produce much but sneers and offers to pray for you, respectively. Sergeant Amon is wary and closemouthed, but you do discover that he's been part of the Farholde city watch all his adult life. Outside of the occasional monster wandering out of the Caer Bryr, he has little real combat experience. The bard, Bianca DeVallya, seems the most interested in talking, although she has little to add. She's curious why you're bothering to keep a bunch of nobodies prisoner; none of them have anyone who might pay anything in the way of ransom for them, except Sister Marta's abbey.