Honestly I would have prefered to let this go on before I started accepting, but the guys I see now are looking good. Everyone apart from Liam is accepted. Consider yourself on reserve should anyone no longer be able to play. Officially the Evil and Good descriptors for spells TECHNICALLY has no effect on being used EXCEPT that good and evil clerics can not use opposing spells due to their spells coming from the Gods. Anyone else can use them as much as they want with no alignment effect, but this is a VERY common area of debate with GMs when it comes to their players using them.
My feeling is it depends on the spell in question. In 3.5 Deathwatch had an evil descriptor just like animate dead, but makes no sense for being evil other then maybe the base gods of 3.5 not wanting their good aligned followers to see death or something. But Animate Dead, the mere ACT of raising a dead body to fight, is something seen as evil. This does not make you instantly evil for using it, especially if used for good intent. But the issue becomes what OTHERS see this as. The Gods of Pathfinder have declared that raising undead is unnatural and evil, and your character will be veiwed even more negatively if witnessed performing this act.
While it takes a lot for I, the GM, to declare your alingment as shifting due to using undead, the PEOPLE of this world on the other hand are a different story. Put yourself in their shoes, your character is a being born from the unnatural mix of life and undeath, one that very rarely manages to subdue the evil inherent and flowing in their veins. And despite claiming to be one of those few, this being suddenly raising corpses forth to fight for him creating more undeath that their Gods claim to be evil!? Their response will almost always be harsh, either completely banishing you or raising the militia and mobs.
If I do need you in the future and you still want to use Grigori, that is fine by me, just keep in mind my warnings about the fact I will be roleplaying how I feel the people of this world will react. And a large amount of that is based on the Dhampir fluff notes in the Advanced Race Guide. Maybe I am just being nice to the Dhampir idea because he reminds me of D. Man I loved those novels back in high school.
Now on to other notes. Would those I accepted mind helping me out and breaking their characters down more for me? It was always my opinion that I disliked hearing 'we got these four classes but this role is missing so try taking class X', just HATED that. Is the fighter melee, DPS, Tank, or ranged, and the same sort of question applies to every class. This I find to be even bigger in Pathfinder because the classes are designed to be so 'customizable' now.
So long story short, what types of roles are your characters? To help you out here is what I see so far, correct me if my assumptions are wrong or I am missing a few things
-Ian is using a Bard that focuses on archery and being a face for the party if I remember discussions with him right.
-His friend tekki is 'Traditional Rogue', once again if I remember things right.
-Zach is running a strong frontline summoner.
-Dylan is running a Fighter of the half-orc variety, my assumption is the classic bruiser type
-Andrew has a sorceror and if his plans don't change, he plans on taking rogue levels too. A definite magical trickster, usually this means a focus on battlefield control and debuffs.
-Tori has a witch and honestly, so far I am unsure of where you are going with this one role wise. Arcane casters in general tend to be tough to bill their intended role without being told more by their player. especially this character, soooo much potential for many different styles based on her personality and background write ups.
on a side note, Tori, your character profile pic looks perfect for a siblling of ameiko. It looks like an image I seen before but can't be sure.